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Nintendo Gamecube Splinter Cell: Chaos Theory Cheats, Codes, Hints, Tips and Walkthroughs
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Nintendo Gamecube Strategy Guides Canada:  Nintendo Gamecube Splinter Cell: Chaos Theory Official Games Strategy Guides Books
UK:           Nintendo Gamecube Splinter Cell: Chaos Theory Official Games Strategy Guides Books
USA:         Nintendo Gamecube Splinter Cell: Chaos Theory Official Games Strategy Guides Books
Tom Clancy's Splinter Cell: Chaos Theory: Official Game Guide
USA>    1.  Tom Clancy's Splinter Cell: Chaos Theory: Official Game Guide
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Tom Clancy's Splinter Cell: Chaos Theory: Official Game Guide
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Tom Clancy's Splinter Cell: Chaos Theory: Official Game Guide
Europe>     1.  Tom Clancy's Splinter Cell: Chaos Theory: Official Game Guide
                  2.
Tom Clancy's Splinter Cell: Chaos Theory: Official Game Guide
                  3.
Tom Clancy's Splinter Cell: Chaos Theory: Official Game Guide
Canada>    1.  Tom Clancy's Splinter Cell: Chaos Theory: Official Game Guide
                  2.
Tom Clancy's Splinter Cell: Chaos Theory: Official Game Guide
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Tom Clancy's Splinter Cell: Chaos Theory: Official Game Guide

Note:-  This game is also known as - Splinter Cell: Chaos Theory

All co-op missions:  Hold L + R at the main menu and press X (5), Y (5). A sound will confirm correct code entry.

Elite mode:  Successfully complete the game to unlock Elite mode, which starts the game with only the knife and unloaded guns.

Catching Shetland:  Have your sniper zoomed-in on the guard. When there is a fight, shoot, run, and catch Shetland. Then, end the mission.

Bathhouse: Finding the bombs:  After going through the gate when chasing Shetland, the first bomb is directly to the left of the gate that you enter. Go left through a little crevice and you should see a red light flashing. Go to it and disarm it. When you do that, one of Shetland's gaurds will walk up the stairs. Kill him. To get to the second bomb, go up the stairs. Turn left then turn right and look straight ahead. You should see another red flashing light down below the walkway. Hop over the ledge of the railing and disarm the second bomb. When you are done disarming the bomb, jump on to the railing and pull yourself up. Two guards will be to your left, walking on the walkway. They will probably hear you; get ready to kill them. It is fairly difficult to kill them without losing a lot of life, or at least dying. After you kill them, go down the walkway to the back wall. About halfway you will see another red flashing light. Jump across the little gap and disarm it. A guard will come through the back door right when you disarm the bomb. Kill him, then go through the door and meet Shetland. You will then have to make a critical choice; note: pull the trigger. It would be a good idea to quicksave the game whenever you disarm and kill the guards.

Ledge grab:  In order to do a better ledge grab, press A , then when the spy puts his legs up on the thing he is hanging from, press Forward while tapping A.

Half-Life  -  In the Battery mission when you need to crack the casing on the missile launcher Sam says that he didn't bring a crowbar. Then Grimsdottir says "Whatever. Crowbars are for geeky video game characters.", a reference to Gordon Freeman from Half-Life and Half-Life 2.

Halo  -  This is something that is quite amusing. When you go to write a text message on Xbox Live, if you enter the word "Halo", it gives you a message saying offensive text, cannot be sent. Just another of many cracks on video games to be found in Splinter Cell: Chaos Theory.

Metal Gear Solid  -  During the final mission, at the escalator where there are 3 guards talking at the bottom of it...wait at the top of the escalator and one of the guards will be begin walking up to your level. Grab him and interrogate him to hear him make a crack about Metal Gear Solid.

Prince of Persia  -  During Stage 5, while infiltrating Displace International, Sam will come across two guards talking about Prince of Persia Warrior Within. It is the small cafe next to a laser filled hallway, past a keypad locked door. A second way to access the room is through a vent. Because Sam is inside the vent, the conversation becomes difficult to hear

Splinter Cell On TV  -  During the 4th mission The Penthouse, when you get near the spiral staircase, there will be a TV which has Splinter Cell showing.

Unlock Elite Mode  -  Unlock Elite mode in co-operative play by clearing co-op story mode. Elite mode basically starts both spies off with no ammo for the SC-20K or the SC pistol, except for the ammunition you may find in the levels. Time to work that knife.

Hokkaido Milan Nedich Objecitve  -  Inspect the two SUVs' license plates either remotely (through Fisher's binoculars) or by interacting with them up close. Redding sheds some light on the real Milan Nedich.

Cameras In The Dark  -  Cameras that do not use thermographic vision can be be fooled by shooting out all the ambient and direct light sources to darken the area. As long as the light meter is completely dark, these normal cameras cannot see your spy.

Stick Camera Reuse  -  Sticky cameras may be reused in almost any mode as long as they are not destroyed by gunfire or did not use their gas attack.

Tank Movement  -  The tanks you face in Solo Mode are rather tough but they move in preset patterns. Down the gunner sitting in the turret, then watch the tank's gun. When it aims away, that's your cue to move by or above it. The only way to destroy a tank is to throw a frag grenade into the gunner's hatch. Quicksave to make sure you don't squander your grenades.

Whacking North Korean UAVs  -  North Korean UAVs are tough to take down, but they can be avoided. However, if you went with a kit with a sniper attachment, you can take them out with one well placed shot (anywhere on the body).

Stopping The Missile Launch  -  In the final section of the DPRK missile base, Fisher has 3 minutes to stop the missile. From where the missile launches, head right and down into the door to the command center. The abort codes are on the PC to the right of that door. The codes must then be entered in one of the missile command center's PCs, which are the two rooms near the large elevator (lift) leading to the base commander's office on the level above. Assuming you took out all the enemies in that area, the three minutes are more than enough time to abort the missile.

Displace International Milan Nedich Objective  -  Laser mic and record (by zooming in with the EEV) the conversation on the third floor when a merc is assigned to the penthouse by an executive (the room is first one on your right when you get off the elevators on the third floor). Aim the EEV (binoculars) at the glass. This is the ONLY way to get credit for listening to the conversation.

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