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Carrion Carcass: Get a bronze or better on the Rare -Or Well Done
challenge on Behead The Undead.
Corporal Hart: Successfully complete story mode under the normal
or hard difficulty setting.
Dr. Peabody: Complete the Amateur League with golds.
Zombie Monkey: Complete the Behind The Undead challenge (the first
one) with bronze, silver, or gold.
Human sounds: Complete the Cats Out Of The Bag challenge with
bronze, silver, or gold.
Mansion Of Madness: Defeating the Boss: To defeat The Princess,
side-step in one direction while aiming up and turning. The closer that
Cortez is to the fountain, the greater the chance to avoid being swiped.
When the Boss is about to die, step back and fire the last shots to
avoid the final death blow.
Mansion of Madness: Avoiding zombies: When playing this level, you
will encounter some zombies. To avoid them, duck. They will keep trying
to attack, but you will not get hit. Note: This does not work with
zombies with weapons.
What Lies Below: Defeating the Boss: Use the Ghost Gun and
position yourself carefully. Find a rock that shields Cortez's legs
while allowing him to fire back. The fire attack from the Boss must drop
to the floor before moving forward. The rock will protect you from most
of the fire damage. Use a melee attack to kill the bats and allow the
Ghost Gun to damage the tank.
What Lies Below: Defeating Princess: When you fight the giant eye
monster (Princess), run right up against the well and shoot. You should
not be able to get hit.
The final Boss, called Princess, can easily be defeated with the Harpoon
weapon. Just wait for the beast to open its mouth and fire away, aiming
for the metal container in said mouth. Three harpoon shots on target and
Princess will belong to the past.
What Lies Below: Lab computers: In the area just after the
electric zombies, you will see a few rooms with a glass cage by them. On
the nearby computer, you can have the subject inside the cage undergo
electricity, incineration, shrinking, zombifying, stretching,
cranium-expanding, and thinning. If you power up the stretching or
cranium-expanding too much, the subject will explode. There are two
computers in single player and one computer in co-op mode.
Zeppelin: Bomb drop: At the center room of the Zeppelin
multi-player map is a hatch that opens. It will be very easy to figure
out with the power-ups on. The platform that holds the Max Damage
power-up is the detachable platform. Fire at the platform and the hatch
below it will open. This causes the platform fall out of the zeppelin,
to the unlucky player(s)' doom.
Behead The Undead challenge: In these challenges you are fighting
zombies. Keep moving and you will not have a problem. Make sure to stay
out of corners and get used to your surroundings so that you can move
and not get trapped between the zombies. It is possible to get at least
75,000 points on every one of the three by using this technique.
Train: Drive cat: When you get trapped in the room and the green
gas floats in, use your glove to tip the statue back. When in that room,
you will find the cat. You can drive it around.
Train: Slot machine: When walking into the room where Cortez or
Tipper says "Did I miss the party?", there is a slot machine. Walk over
to it and press A to play slots. Press the buttons under "Hold" to hold
that slot.
Defeating the Deer Haunter: In the Brotherhood house, you will be
trapped in a large room with zombies. Take out the zombies with your
pistol and baseball bat, but save all the shotgun shells that you can.
When you defeat them all, the Deer Haunter crashes through the wall. The
key to defeating it is to walk in circles around the beast in the middle
of the room, continually shooting it in the torso with your shotgun
while taking minimal damage. When it is defeated, the door to the next
room will open.
In the room where the Deer Haunter is found, use your baseball bat to
kill all the zombies. Do not use your guns; save them. When the Deer
Haunter comes out of the wall, run past him and into his cave. Put your
back to the wall and shoot him. He will not be able to hit you.
When the Deer Haunter breaks out of the wall, quickly run into the small
opening where he just broke out of and start shooting. The Deer Haunter
will be directly in front of you swinging, but he cannot hit you while
your in there.
Rescuing The Jungle Queen: Enter the prison cell on the other
side. Create a line of vertical holes on the metal drum starting from
the top. This results in a large pool of gasoline. Shoot the lantern
that hangs from the ceiling to blow it up.
Defeating Prometheus SD/7 and/or Prometheus SD/8: These are the
huge robots on the Machine Wars and Something To Crow About levels. When
you see these robots, charge them until you run into their chest. When
you are this close they cannot shoot you because their arms are too
long. Then, shoot them in the head or, if you want to save ammo, punch
them to death.
Defeating the tank: Go to any ramp and stay out of the tank's
sight. Use the Telekinetic Glove to take the ammunition when it spawns
and attack the tank with rockets.
Defeating the techno-organic tank creature: Before you enter the
room with the beast (at the checkpoint), take out all of the enemies in
the room, then on the ground floor. Pick up the health and armor at
either ends of the room. Go upstairs and turn right. Follow the landing
around to the end to pick up some very powerful plasma grenades. Then,
go into the room at the top of the stairs to face the tank creature.
This beast spawns exploding worms from its rear. Remain close to the
pillars to avoid being incinerated by the spreading explosions. As for
the beast, aim your explosives and guns at the weapons it is packing on
his back. These include lasers, machine guns, rockets and others. At any
opportunity you get, throw the five plasma grenades you have and try to
get them to stick to the weapons that have not been destroyed yet. These
do a lot of damage to the beast. Keep hugging the pillars for cover.
After awhile, you will have most of his guns. Do not aim for the organic
parts of the creature, as it takes no damage. When it is defeated, you
will meet Jacob Crow again.
Taking out the energy sphere: In the factory where the
TimeSplitters are being incubated, the giant energy sphere powering
their growth can be taken out on the top level by flicking both the
switches on either side of the ball. This will lower its defense. Then,
take the lift down to the floor below and throw a plasma grenade (found
next to the lift) at it, causing it to explode.
Play music: Go to arcade mode. Choose any game type except for
"Mapmaking". Choose "Disco". Choose any character. Find the drum,
microphone, and guitar. Press A near the drums. Each time you press A, a
different drum will sound. Go to microphone and it will screech. Have a
friend do one while you do the other. Note: The guitar never makes a
noise or sound.
Aliens reference: In the first mission, when you man the machine
gun to defend the base you will hear someone screaming "They're coming
out of the walls! They're coming out of the goddamn walls!" This is a
reference to the movie Aliens.
Indiana Jones And The Temple Of Doom reference: On the level were
you kill "Princess", the contraption that Jo-Beth is on is the fire cage
from Indiana Jones And The Temple Of Doom.
Jurassic Park reference: When you are at Crow's computer, when you
activate the countdown/self-destruct sequence, the monitor will display
the message "You didn't say the magic word" and will have a little guy
laughing and shaking his finger.
Perfect Dark references: Story level "Breaking And Entering" is a
mission that acts much similar to the Perfect Dark level "DataDyne
Central: Defection". Both involve being on a rooftop, taking out
security, and making your way to someone's private office, and then into
the labs below the building. Also, like Joanna Dark, Amy Chen is also
investigating a company's research. In "Something to Crow About", R-110
unexpectedly gets its own personality, much like Dr. Caroll.
Starship Troopers reference: When you are trying to help Past
Cortez from being killed by the TimeSplitters on the beach, you can hear
one of the men yelling "Come on! Do you want to live forever!".
Timesplitters 2 reference: Story levels "Machine Wars" and
"Something to Crow About" play similar to "Robot Factory" in
TimeSplitters 2, considering that you fight robots similar in ability to
ChassisBots and SentryBots. Also, you get involved in taking out energy
sources, much like the energy nodes in "Robot Factory". |
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