Note: This game is also known as: Tom Clancy's
Splinter Cell Pandora Tomorrow
Defeating Norman Soth:-
After you have climbed up the elevator cables and have gotten on
top of the other elevator, crawl through the hole in the wall.
Norman Soth and two other mercenaries are on the top pathways.
While in the hole, there will be one guard on the top path,
slightly to the right. You should be able to shoot him in the
head. Then, a timer will start and you will have one minute to
kill Norman Soth and his other mercenary. When you shoot the
first mercenary, drop out of the hole onto the first pathway. The
second mercenary will go to exactly where the you shot the first
mercenary. Shoot the second mercenary in the head. Note: The
second guard will be aiming at the hole, so he will not see you
if you drop out of the hole. The last person to kill is Normon
Soth. Start running down the pathway and turn left on the second
to last walkway on the left. Look up and turn on your thermal
vision. You will see Normon Soth. Get a clear shot and shoot him
in the head. After that you must retrieve the smallpox box from
the top pathway. If you are on the second to last pathway on the
left, go up the ladder. There will be another ladder; use it to
climb up. Drop off the ledge onto the pathway. Run down the
middle pathway to find the smallpox box.
Use the following for an alternate way to defeat Norman Soth
without being seen by the guards. After you climb the elevator
cables there will be a crawl space. Go through the crawl space to
drop down on a catwalk. If you look to the right, there will be a
light looking out on a pathway facing straight. Shoot the light
out with your pistol, then go past the first pathway. After you
pass it, there will be a ladder. Climb the ladder and crouch
down. Turn your thermal vision on and bring the scope up on your
SC-20K. Zoom in and you should see Soth and his two mercenaries.
Get a good shot on Soth and take it. The guards will not see you
in the darkness. Shoot the last two guards, then go back down the
ladder. You must run because there will not be that much time
remaining and there are no alarms to pull. Go down the pathway
that was passed before. There will be two pathways in front of
you. Take the second one with the stairs, but go left. Go almost
to the end and take a left. Keep going and there will be a
ladder, and then another ladder. When you get to the top of the
second ladder, go up the stairs there and slide down the pole.
Run down the pathway that Soth was on to get the last ND133.
Once you have broken out of the lift and climbed up to the hole
in the wall, drop out onto the walkway and shoot the light to
your right. Instead of waiting to render everyone unconscious,
climb up the ladder on the other side of the light you just shot
out. At the top of this ladder, use your infrared vision to find
the three people you need to kill. Stand up, equip yourself with
the SC-20K, use a diversion camera, and aim it where Soth stood.
If done quick enough, you should take out all three at the same
time with the gas released from the camera, giving you about 45
to 50 seconds to climb up to get the ND133. When you have killed
everyone required, jump back down the ladder and take the first
right, then the second left, and find the two sets of ladders to
climb up. Then, drop down onto the right walkway and the ND133
will be directly in front of you.
Capturing Suhadi Sadono:-
After killing off all of Sadono's guards, lure him into a dark
corner then shoot him with a Ring Airfoil. Then, run up behind
him and grab him. You can now force him to use the retinal
scanner and complete the mission.
Rather than picking off each one of the bodyguards, you can go to
the right all the way around the room in the shadows. You should
then reach the stage behind Sadono. Follow the curtain's shadow
to Sadono. There will be a gap. Stand up and run until you see
the "Grab Character" option appear. Grab him. You will be shot at
and probably get hit, but once you grab him they will stop and
you will hear someone say "Don't shoot, you might hurt Sadono".
After that you are home free as they will not follow you.
Instead of going around the room and knocking out or killing
every guard in it, after you fall down from the ceiling run
directly toward the gap (behind where Sodona makes his speech)
before the curtains open. When the lights move away, walk out
quietly through the right side of the gap and press A when the
"Grab Character" icon appears in the options. You will grab
Sodono and the guards will pull out their guns. They will not
shoot you, since they think that they might hit Sodona. Use him
for the retinal scan and exit to the helicopter.
Easier aiming with pistol:-
To aim better with the pistol, press B to pull it out. The
crosshair should appear normal. Then, press Up on the D-pad and
the crosshair should become a laser sight. This makes it very
easy to aim, since the laser sight is smaller and thinner than
the normal crosshair. This allows fast kills and head shots.
Note: If you are in dark corners and have the laser sight on, the
enemies will notice and attack you.
Easier aiming with SC-20K:-
Click the C-stick to zoom in the sniper scope, then press L to
hold your breath. You should be able to get a good shot while Sam
remains still.
Knocking out guards:-
To knock out a guard without using a Sticky Shocker or a Air
Foil, shoot a Sticky Cam at their head. Note: It must hit him
directly in the head for the guard to get knocked out.
You can knockout an enemy with the liquor bottle if you throw it
at their heads.
Television Free: Drowning your victims:-
In Television Free (mission 8), you will have a chance to go down
into the sewer. When you knock out a guard, drag their
unconscious body into the water then click into thermal view. You
can watch the life slowly slip out of their bodies.
Stealth:-
To move quieter, crouch down and walk slower. This will make your
steps softer, and keep you undetected to a limit.
To decrease your chances of being seen, shoot out the lights with
your gun. Be careful, as if there is an enemy is under that light
they may see you shooting it out.
Shoot without fear:-
When you are at a point that you can only use non-lethal attacks,
make sure that you have the SC-20K and at least one Sticky Cam.
Instead of waiting to sneak up on a person, shoot them in the
head with the Sticky-Cam. This knocks them out without using
"lethal methods". Aiming high is the key to knocking the person
out because the Sticky Cams have a short range. After the attack
you can pick your cam up and use it again.
Bypassing motion detectors:-
Before passing by a motion detector, pick up the body of a dead
or unconscious guard. Then, proceed to walk past the motion
detector. The motion detector should not go off, due to it seeing
the guard on your shoulders, thus making you invisible to it.
Find mines easily:-
In order to find mines in the camp mission, turn on the thermal
vision.
Prince Of Persia references:-
On the mission when you are on the train, look in the second car
where the guard is located. Knock him out then go behind the
fenced door. Look down you will see a magazine featuring Prince
Of Persia.
On the third level when you are in Paris on the train, at the
beginning there will be a room with an engineer. Knock him out.
On the floor of the room is a Prince Of Persia strategy guide.
Various references:-
On the first half of the Jerusalem level, there is a book store
directly behind an alley with a swinging lamp. Next to it is
another smaller alley with a swinging lamp. If you look inside
the large window you can see many different picture references to
The Punisher, Ubi Soft's XIII, an anime, and a picture of the
infamous "Sniper Kitty" among many other things. Use the
binoculars to get a much better look.
Level select:-
When you complete the game under the normal or hard difficulty
setting, when you go back into the game make sure you go over
towards the level select instead of checkpoints. You could lose
your data and have to do it over again if the wrong choice is
made.
Sabotaging Sadono's plane:
Get to the part where DP Brunton tells you that you should be close to
Sadono's plane, and Fisher replies, "Really?". Look to your left. You
should see a fence. Climb over this fence to find a drain pipe. Climb up
the drain pipe and shimmy along the edge. Pull yourself up onto the
ledge above. Enter the door and go to the right. You should find a
switch. Hit the switch to turn the lights off. You can now dispose of
the two soldiers guarding the plane. An alternate way is to get up onto
the previously described ledge and shoot a Div Cam in front of both the
guards. Press Y to knock both of them out.
Dili, Timor mission: After locating the first prime target, and
just after you get the PDA information, use your optic cable to see
through the door almost directly in front of you. You will see the room
of hostages that you had to pass by unseen. Go into the room, stay low,
then knock out the guard. Pick him up, then take him to the room
directly in front. Shoot out the lights and put the body on the side of
the bed. Double back then take out the guard left on the second floor on
the balcony behind the door you started out by. Shoot out the overhang
light above the stairwell, then the light in the stairwell hallway. Take
out the guards one by one downstairs. Put them in the small room in the
corner. This will take you to the next checkpoint, after you walk though
the small hallway.
LAX: Extra supplies: When you have reached the airport car park in
the back of the truck, kill the two guards and the dog. Then, face the
truck again and turn left. On the left hand wall should be a door. Open
it, and inside are some Sticky Shockers, Ring Airofoils, Sticky Cameras
and a Med Kit.
Television Free: Drowning your victims: In Television Free
(mission 8), you will have a chance to go down into the sewer. When you
knock out a guard, drag their unconscious body into the water then click
into thermal view. You can watch the life slowly slip out of their
bodies.
Escaping elevator shaft: In LAX, there is a part where the
elevator stops. Blow out the top and jump to climb out. Then, climb on a
pole that gets you to the catwalks. Jump until you reach a landing and
use the "Climb Out" interaction. Climb up and over, then jump down to
another pipe that leads to an opening and a checkpoint. Then with a
running start, do a split jump over the two pipes and drop. Jump up on
the ledge and pull yourself up. Shoot the vent and jump across. Go
through it and come out the other side, then jump down and cling to the
pole. Move over and climb up the ladders. You will reach a place where
there are three poles to rappel from. Choose the middle one and crawl
through the opening. This will take you to a save point and to Soth.
XIII reference: In mission 3 (The Train With Soth), in the car
with the cabins, go into the first cabin (with the open door). On the
table there will be a comic book of XIII.
Programmer credits: In the Jerusalem mission, get to the part
where you are following Dahlia Tal and can go up onto the roof and
through an apartment to avoid being seen in the open area while she
continues on. When you go through the apartment, you must sneak past two
Israeli men watching television. If you zoom in on the television, you
can see that it continuously scrolls a message in French from the
development team thanking two people for their help with the game.
Ubisoft reference: In the intermission sequence where you see two
ShadowNets neutralize the ND133, when Lambert picks up his coffee cup,
you can see it has the Ubisoft logo. |