Programmer save:
When starting a new game, enter HCRAYERT as a name ("Treyarch"
spelled backwards), then go back and enter any name of your
choice. The game will start in progress, with over 40%
completion, 201,000 Hero points, with Swing Speed and Web Zip
upgrades, and "Big Game Hunter", "Alien Buster", "Shock
Absorber", and "Tentacle Wrangler" ranks.
This code has another effect when used with an existing game.
Load your saved game, select "New Game", then enter HCRAYERT as a
name. The game will not allow you to enter it, but when you exit
out of that screen, you will get 201,000 Hero points, all skills
cleared, be at the "First Day Of The Rest Of Your Life", but will
still have your token collection and other progress points
intact.
Note: You can repeat this code as many times as needed to
accumulate HP.
Movie Theatre:
After Doc Ock is defeated and the credits finish rolling, Chapter
16 starts and the Movie Theatre can now be bought at the Upgrade
Store. The Movie Theatre upgrade costs 1,000 Hero Points. After
you purchase it, swing over to the movie theatre and activate the
Change icon to choose from Activision Logo, Treyarch Logo, the
Credits, and 3 demo videos.
Fight Arena:
After Doc Ock is defeated and the credits finish rolling, Chapter
16 starts and the Fight Arena can now be bought at the Upgrade
Store. The Fight Arena upgrade costs 5,000 Hero Points. After you
purchase it, swing over to the Shocker Warehouse near the Lower
East Side. Enter the warehouse through the large bay doors. Go to
the main room where the first battle with Shocker took place.
Access the marker to start the fight. At first, only "Timed
Rounds" is available, but playing it to Round 3 unlocks the
Endurance Rounds option. Completing Round 3 unlocks the Boss
Rounds option. The Boss Rounds includes the various villains from
the game with thugs.
Swing Speed 8 Level Upgrade:
After completing Chapter 16, Chapter 17 starts and unlocks the
Swing Speed Level 8 upgrade at the Upgrade Store. The Swing Speed
Level 8 upgrade costs 50,000 Hero Points. Using it earns the
Speed Freak award.
Wallsprint Level 2 Upgrade:
Get all 150 Skyscraper Tokens.
Defeating Doc Ock:
When you fight Doc Oc for the last time, save up your Spidey
Sense energy. When it gets too full or half-way, let him get
close and active it. This will help you defeat him without losing
health. Note: If you can get good hits on him when three of his
four arms are down, you will take little damage if you are
careful.
When facing Doc Ock in the final battle, stand your ground in a
corner and let him approach you. When he arrives, beware of his
tentacles. Dodge them one by one pressing X when Spider- Man's
head flashes, then respond to each dodge by pressing Y and
shooting a web at the Doc's tentacles to bind them to the wall or
the ground. When all four tentacles are bound to either the
ground or the wall, run towards the Doc by holding L then
pressing B, performing an uppercut which sends the Doc in the
air. Then, hold and release A and continue to press B rapidly.
When the Doc falls to the ground, continue to perform combos to
him by pressing B, but beware of his tentacles. Doc Ock will use
them to throw you repeatedly. Web out of there after one combo
and move to another corner and repeat the process until the Doc
is defeated.
An easy way to defeat Doc Ock at either on the train or in his
laboratory is to use your Spider reflexes. By doing this, you
will slow down time and can counter his tentacles much easier.
When you run out of juice in your Hero Meter, swing around the
area performing tricks to get the meter refilled. Then, go after
Doc Ock once again.
When fighting on the train with Doc Ock, go into Spider Sense
mode to make it easier. You only have to face two of his
tentacles, but if he gets you, he will see more.
The best way to defeat Doc Ock is to swing and use the kicking
ability. If you do not have this ability, you can always buy it
at the Spidey Store. This is very effective and is safe because
Doc Ock cannot hit you while you are swinging in the air.
Defeating Mysterio at the Speedy Mart:
When you are fighting Mysterio at the Speedy Mart, the battle is
very short. Just punch him a few times to defeat him and prepare
yourself to reveal Mysterio's true identity.
When fighting Mysterio at the Speedy Mart, simply execute a
Sprinting Uppercut. This will knock off his head piece to reveal
who he really is.
Defeating Mysterio at the Statue Of Liberty:
First, charge up your jump meter and swing from one alien ship to
another until you get to the main base with the Orbs. From there,
swing from the poles connected to the Orbs. Target the Orbs then
charge your Jump meter and speed up your Swing Speed with L to
get close to or under the Orb. Then, attack it and repeat for the
rest of the Orbs. When you finally destroy all of the Orbs, swing
onto the center platform and use Spider Reflex. The fan is
already slowed, but Spider Reflex slows it down even more. From
here, jump up and hit the plant-looking thing. You may need to
destroy the Orbs again if you do not defeat Mysterio fast enough.
Information in this section was contributed by J4D0I69.
Defeating Rhino:
When Rhino tries to hit you, there will be a flash above
Spider-Man's head. Press X when this happens. When Rhino stops
spinning, he will be dizzy. Punch him until he recovers, then he
will charge at you. Jump over him. Do not punch or web him. If
you web him you will get hurt. If you punch him it will not have
any affect because there is metal around his body.
When fighting Rhino, a flash appears above Spider-Man's head.
Dodge his attacks and when he is dizzy, turn on the spider senses
and hit him. When he recovers, dodge his attacks and repeat the
process.
After you defeat Rhino (when Spider-Man hangs him upside down
from the building), you can jump up and attack him to hear him
say "That's not fair!!," along with a few more remarks.
Defeating Shocker:
To defeat Shocker the second time that you fight him, climb up
the wall directly across from Black Cat and press the switch. The
force field will deactivate. Then, charge towards Shocker. Stay
away from the middle, as Shocker will stay on the sides. Uppercut
him into the air. Jump up and do an air combo. He will fall down.
Charge him again and do the same thing. This time he will start
to charge for a blast. Run away and do charged jump as far from
him as possible. The force field will turn on again. Repeat the
strategy from beginning. When Shocker loses about half of his
life, Black Cat will shut down the force field for good.
Defeating armored power suits:
If you defeat the power suits the first time sometimes people
will tell you that they are attacking random people. If there are
two or more, do not worry. First, attack the one that is in the
way of another power suit's fire. If your health is low, at least
one purple crime is going on go to it and beat it. If it is a
mugging, gang war, etc., wrap up everybody in webbing. Grab one
person and swing to a tall building. It does not have to be that
tall. Swing, turbo, charge jump, and release A at the top of the
jump. Turn and repeat until you get to the top. Repeat and when
all opponents are defeated, you will get Hero Points and health.
Go back and fight them by using the same tactic. Until there is
one remaining, stay behind him and attack him. When you defeat
them all, you will get 500 Hero Points and health.
If you find yourself low in health when fighting the power suits,
find a quick thug fight or store to charge up your health. Also,
if you lead them just right, they will destroy each other until
there is only one remaining. Then lock on, and stay behind them.
Defeating Quentin Beck's Rally:
In the first round use X + Y to capture more thugs than Beck. Do
the same for rounds two and three. In the second part, go through
Beck's obstacle course and press all the buttons to defeat him.
Defeating blocking thugs:
The best way to defeat blocking thugs is to buy the Whirlwind
Kick. This will hurt multiple thugs plus the one you are already
fighting. It covers a lot of distance and is very strong.
Defeating Bosses:
When facing the Rhino or other Bosses, press Up to make
everything slow down except yourself. This move also allows you
to punch and hit much more effectively.
Defeating enemies:
To defeat enemies that block your attacks, have guns, or dodge
your web, use the Web Splash maneuver. This will quickly cover
them up with webbing and will make them easier to defeat.
To defeat enemies easily, just throw them off a high building.
Use an easy combo such as L + B, then Charge Jump and press B
repeatedly, or just use L + B frequently.
Following Black Cat:
In the missions where you have to follow Black Cat, try not to
swing from building to building because you will not be very
accurate and fall too far behind. Instead, try flinging yourself
from building to building. To do this, hold the Jump and when it
is fully charged, also hold Turbo. Then, still holding Jump +
Turbo, run to the edge of the building and release Jump, but
continue to hold Turbo. This will fling Spider-Man farther than
just jumping, and is much more accurate than swinging. Also, if
you are just about to land on a building, but are slightly short
of making it to the top, try using the zip line when you can
still see the top of the building. Note: You must buy the zip
line first. It should attach to the top and zip you over.
Saving the reporters from Mysterio:
When you start the level, you are on the top of the Daily Bugle.
Charge your jump and sprint towards the destination marker and
begin swinging. When Spider-Man says "The conference is starting,
I'm going to be late", you should be near a black building with
green lights behind it. The green lights are the conference hall.
Sprint through the center of this building and start swinging to
the right. The entrance is on the right hand side. Sprint into
the building and directly to the stairs. Sprint up the right-hand
side to the top floor and in the second door on your left. Note:
Jumping up floors saves a few seconds, but do not wait to charge
your jump. When you enter the room, there will be an intermission
sequence of Spiderman meeting Mysterio, and two reporters hanging
from the balconies. Save the one on the right first, since he is
closest to falling. When you pull him to you by pressing Y,
charge your jump and sprint towards the balcony that you came in
on. When you reach the edge of the balcony, release Jump. The
jump alone will not get you there. When you start to fall, cast a
web and swing onto the balcony. Press Y to put the reporter down.
Repeat this for the reporter on the left. When you have safely
rescued the two falling reporters, go back to the balcony on the
right. There should be another reporter on that balcony. Repeat
the steps for saving the falling reporters. Swing down to the
stage and fight off some of Mysterio's alien flyers Note: Your
web attacks will not have any effect on the flyers, however your
normal attacks will. Grab one of the reporters and charge a jump.
When your jump is fully charged, jump straight up. When at your
full height, cast a web and wait for it to stop swinging. Repeat
this until at maximum height. Start swinging towards one of the
two balconies that the reporters were on. If you are not high
enough, charge a jump and release. Repeat this for the other two
reporters, then finish of the flyers. An intermission sequence
will start, and you will have completed the level.
Saving Aunt May from Doc Ock:
First, fail the mission by losing Ock. Then when you restart the
mission next to the helicopter, Web Swing and try to attach a Web
Swing to the helicopter.
Reaching Liberty and Ellis Islands:
The only way to get to Liberty Island and/or Ellis Island is to
hitch a ride on the patrolling helicopters that surround the
islands. To do this, stand on the edge of the Manhattan island
where you can see the Statue Of Liberty and the other island
(Ellis Island). Then, look up and watch for helicopters. They are
much easier to spot in the daylight hours, and may only appear
during this time. Then, charge-jump and web-sling to attach to
one. Wait for it to get close to the island and/or the other
helicopter. You will know when to make the jump for the islands.
When you must get to Liberty Island, keeping swinging to the
island until you see eight little red dots. Then, drop into the
water and you will float all the way over to the island.
Destroying Orbs at the Statue Of Liberty:
First, attach to one of Mysterio's "UFOs" and it will fly you
high up. Jump off and Websling around until you are close enough
to an Orb to Webzip toward it. Once there, you will remain
floating. Just use a simple punch attack to destroy it.
First Encounter: Saving Doc Ock:
First, wait until the field goes inward then attack the computer.
Quickly get back to dodge the field coming towards you. Do not
forget to use your Spider Sense to avoid the bolts. Then, charge
your jump until it is full, sprint with L, and quickly jump
through the opening to the other computer and destroy it. Then,
watch for the new pattern in the movement of the field. When the
field is going inward, Charge Jump through the opening again.
Repeat this until you successfully destroy all of the computers.
At the start of the level, destroy the first computer. Then, look
to the left or right. Wait until the plasma blast goes down, then
turn on the Spider Reflex modes (slow motion) and dive forward
into the corner, but not all the way. Once there, destroy the
computer, then repeat.
Mysterio's Apartment: Exiting Wall Of Mirrors:
Go up to a mirror and punch it three times as the clone is coming
out. Then, beat the clone up. Using a Web Ball works well. Be
very careful to only approach one mirror at a time, as the
Spider-Man clones that appear are very difficult to defeat if
there are too many. Repeat this until you find the door that you
can use to exit.
Approach a mirror and break the glass as the twisted reflection
comes out. Continue breaking mirrors until you see a beam come
from the broken mirror to the ceiling. Once you find a beam,
break every third mirror to find all the beams. When all beams
are showing, the exit will be revealed.
When in the fun house on Mysterio's level, at the mirrors walk
around the room until you get about four clones out. No more can
now appear. Run around and break all of the mirrors. Then, defeat
the four clones.
A simple way to find an exit is to skip busting up all the
mirrors, and instead wait until you find one that emits a ray of
energy into the middle of the room. Once you have found this one,
skip every other two and break the third one from it. This way,
you will fight less clones and find the door faster.
In the third stage of the second meeting of Mysterio, you will
find yourself in a room full of mirrors. Quickly punch the
mirrors as soon as possible. If you are not fast enough, clones
of yourself will come out of the mirrors. It may help if the"Super Punch" has been unlocked, which will break the mirrors on
the first hit. You can also press Up to slow down the game. The
eyeball on the floor moves around, which can only be attacked by
your Spidey clones when the eyeball is under you; move as quickly
as possible.
Arcade mini-games:
There are four mini-games at the Arcade: Dodge Hall, Directional
Attack, Web Attack, Air Combo. Enter the Arcade, then go to the
back of the room. Press B to activate the marker to start the
Dodge Hall mini-game. Complete round 3 to unlock the Directional
Attack mini-game (which is more of a tutorial). In the
Directional Attack mini-game, follow it as instructed to unlock
the Web Attack mini-game. This is also basically just a tutorial.
In the Web Attack mini-game, follow it as instructed to unlock
the Air Combo mini-game.
Reaching the arcade:
Go to Han's Pizzeria (the pizza icon on the map). Stand facing
the front door and the neon sign (so that you see Spider-Man's
back). Turn to your left and go down the street past the blue
star icon for Race 95 and continue pst the first intersection. Go
to the second intersection at the end of the grassy area (across
the street is the blue star icon for Race 96). Stay on the side
with the grassy area, and turn left. Go down the sidewalk with
the grassy area on your left until you reach the T-shaped
intersection. Cross the street and continue going straight, past
the white/gray awnings. On your left side is an alley. In that
alley is a storefront with green-trimmed windows. Go into this
alley and you will reach the entrance to the Arcade. Above the
Arcade door is a sign depicting an old Atari-style controller.
Note: The Arcade is a location used at the very beginning of the
game during the tutorial narrated by Bruce Campbell.
Getting upgrades:
When you are in need of more moves, fly around the city and look
for buildings with a web-like top on them. Sometimes the
buildings will be very small and are white, which may make the
web almost invisible. There are also different color webs, which
will make the web more visible on your map in the lower right
side of the screen. Inside of one of those stores, you will see a
gold spinning decal which you should "open up". This will bring
you to the upgrade screen, where you can spend your Hero Points
to get other attacks and much more.
Vulture Lair:
When you reach a hole in the netting you will reach a open space.
Advance Web it.
Easy Skyscraper Tokens:
Go to the map of the city and look very closely at the buildings.
You will see little gold dots on top of the buildings. They
represent the token locations.
Farther web swings:
When you are swinging, hold L + A. Release when you are about to
get make another web shot come out. This will make you go
farther.
Loop swinging:
To do a loop swing, press R to swing. About half way through the
swing, hold L. Spider-Man will swing in a loop over the anchor of
his webline. This will work well with objects such as cranes. You
can also do this with a double web swing. Instead, just press
R(2), but hold it down the second time, then hold L. This move
can results in more jump distance.
Web Rodeo:
To execute a Web Rodeo, shoot a web at an enemy so that you have
them webbed up and a line attached to them. While the line is
still attached, quickly start rotating the Analog-stick in a
circle to spin the enemy around Spider-Man's head in a circle.
Keep rotating the Analog-stick as long as you want to maintain
the Web Rodeo. The animation of Spider-Man swinging the enemy
around moves slower than the speed you need to rotate the
Analog-stick.
Faster wall running:
When running up a wall and are about to fall, quickly press A and
hold X. You will go faster for a moment. Keep doing this until
you get up the wall.
Holding Air Tricks longer:
After purchasing the Air Tricks upgrades (jump off of a swing and
press A repeatedly), you can press A quickly to perform the
aerial acrobatic moves quickly one after the other, or hold A to
maintain an Air Trick longer. Holding an Air Trick longer will
gain more style points for the style meter (the blue bar). You
can mix it up by quickly pressing A a few times, then holding A
to maintain the last Air Trick.
Free fall:
In order to free fall you must first be on top of a building.
Just run or walk off and you should form a diving position. If
you were high enough, the game should shake and you can see the
speed. You can do this with the construction worker that you were
supposed to "save" from falling off of the building, but when you
land you will just roll and the construction worker will not be
affected. Note: Sometime when you free fall you will lose health
if you hit the ground head on.
Avoiding bad cop aim:
When the cops need your help and are being fired at, they will
fire at you instead of the bad guys. Do more Spider Sense mode to
dodge.
Getting better moves and awards faster:
Always do a lot of crime fighting while not fighting Bosses in
order to be able to buy all of the moves after each chapter. By
doing this, you can do a variety of moves against Bosses and
other enemies.
Hang a thug on a streetlight:
If you are in a street fight and need to hang up thugs for a
little while, press B(2), Y, X at a thug . This will hang him up
onto a lamp post. You have to make sure that you are near a
lamppost in the first place.
First, get your opponent webbed up very well. Then, get your
opponent into a grapple (for example, Y + B). Once this has been
done, move the D-pad or Analog-stick Left to Right while holding
Y. Doing this causes Spider-Man to toss his opponent back and
forth over his head into the ground or another nearby object.
After you feel you have beaten them a decent amount, press B. Do
not let your opponent go free from Spider-Man's grapple hold.
Doing this causes Spider-Man to jump up and tie them up to an
object. Note: This trick will only work if you are near a
lamppost, traffic light, etc.
To hang a thug on a street light and get credit for it in the
game stats menu, they must be unconscious. After you defeat an
enemy, go to their unconscious body and quickly press B(2), Y, A
to execute the Web Hanger combo. This will punch the thug twice,
web them up, and slam them. Then, jump up to the nearest
streetlight and hang them upside down. Note: The Web Hanger combo
is an upgrade that must be purchased during or after Chapter 11,
and costs 2,500 Hero Points.
Human punching bag:
Tie a enemy to a lamp post using the Web Hanger move. You can
then just beat them up until you get tired of doing so.
Continue beating:
After defeating a criminal after a crime, you can keep beating on
him until you leave.
Spider-Man: The Movie references:
Certain building can be referenced to the first Spider-Man game.
For example, the skyscraper where you have the final fight with
the Vulture in the first game can also be found in the second
game. The bridge where you fought the Green Goblin can also be
found in the game, but you cannot pass about halfway on it to the
next city. Also, the bridge that the Green Goblin tries to
blow-up and you must save is also in this game.
Between Midtown and Gramercy is a building with a green point at
the end of it. It is the second tallest building right after the
Empire State Building. If you there, on top you will see feathers
from the previous game, when you fought Vulture.
Mysterio's references:
"Give me your tired, your poor, your huddled masses so I may
enslave them all." is an altered version of the saying on the
Statue Of Liberty,
"Klaatu Verada Nicto" is spoken in movies "The Day The Earth
Stood Still" and "Army Of Darkness".
"You have no chance to survive make your time" is a line from
the Sega Genesis game Zero Wing, which also originated the "All
your base are belong to us" phrase.
Twin Towers location:
The very accurately New York City. It is actually possible to
find the lights pointed to the sky that replaced the Twin Towers.
It is located on the southwestern side of the city near the
coast. It will be found in a big space on the map, and its a lot
easier to see at night when the lights are on.
The memorial lights representing the Twin Towers can be easily
found by using the map and swinging to the Financial District.
Look for a large open space, which is Ground Zero. |