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Nintendo Gamecube Spider-Man 2 Cheats, Codes, Hints, Tips and Walkthroughs
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Nintendo Gamecube Strategy Guides Canada:  Nintendo Gamecube Spider-Man 2 Official Games Strategy Guides Books
UK:           Nintendo Gamecube Spider-Man 2 Official Games Strategy Guides Books
USA:         Nintendo Gamecube Spider-Man 2 Official Games Strategy Guides Books
Spider Man 2 (PS2) FAQ/Walkthrough - Written By: Khuram Nazim - aka a_heavenly_body
Spiderman 2 - The Game PC Walkthrough Written BY ADK
SPIDER-MAN 2: THE GAME (PC) FAQ/Walkthrough Written by Barry Scott Will - aka PapaGamer
USA>  Spider-Man 2: Enter Electro Official Strategy Guide
Europe>  " Spiderman 2: Enter Electro" Official Strategy Guide
Canada>  Spider-Man 2- Enter Electro Official Strategy Guide
Programmer save:
When starting a new game, enter HCRAYERT as a name ("Treyarch" spelled backwards), then go back and enter any name of your choice. The game will start in progress, with over 40% completion, 201,000 Hero points, with Swing Speed and Web Zip upgrades, and "Big Game Hunter", "Alien Buster", "Shock Absorber", and "Tentacle Wrangler" ranks.

This code has another effect when used with an existing game. Load your saved game, select "New Game", then enter HCRAYERT as a name. The game will not allow you to enter it, but when you exit out of that screen, you will get 201,000 Hero points, all skills cleared, be at the "First Day Of The Rest Of Your Life", but will still have your token collection and other progress points intact.

Note: You can repeat this code as many times as needed to accumulate HP.

Movie Theatre:
After Doc Ock is defeated and the credits finish rolling, Chapter 16 starts and the Movie Theatre can now be bought at the Upgrade Store. The Movie Theatre upgrade costs 1,000 Hero Points. After you purchase it, swing over to the movie theatre and activate the Change icon to choose from Activision Logo, Treyarch Logo, the Credits, and 3 demo videos.

Fight Arena:
After Doc Ock is defeated and the credits finish rolling, Chapter 16 starts and the Fight Arena can now be bought at the Upgrade Store. The Fight Arena upgrade costs 5,000 Hero Points. After you purchase it, swing over to the Shocker Warehouse near the Lower East Side. Enter the warehouse through the large bay doors. Go to the main room where the first battle with Shocker took place. Access the marker to start the fight. At first, only "Timed Rounds" is available, but playing it to Round 3 unlocks the Endurance Rounds option. Completing Round 3 unlocks the Boss Rounds option. The Boss Rounds includes the various villains from the game with thugs.

Swing Speed 8 Level Upgrade:
After completing Chapter 16, Chapter 17 starts and unlocks the Swing Speed Level 8 upgrade at the Upgrade Store. The Swing Speed Level 8 upgrade costs 50,000 Hero Points. Using it earns the Speed Freak award.

Wallsprint Level 2 Upgrade:
Get all 150 Skyscraper Tokens.

Defeating Doc Ock:
When you fight Doc Oc for the last time, save up your Spidey Sense energy. When it gets too full or half-way, let him get close and active it. This will help you defeat him without losing health. Note: If you can get good hits on him when three of his four arms are down, you will take little damage if you are careful.

When facing Doc Ock in the final battle, stand your ground in a corner and let him approach you. When he arrives, beware of his tentacles. Dodge them one by one pressing X when Spider- Man's head flashes, then respond to each dodge by pressing Y and shooting a web at the Doc's tentacles to bind them to the wall or the ground. When all four tentacles are bound to either the ground or the wall, run towards the Doc by holding L then pressing B, performing an uppercut which sends the Doc in the air. Then, hold and release A and continue to press B rapidly. When the Doc falls to the ground, continue to perform combos to him by pressing B, but beware of his tentacles. Doc Ock will use them to throw you repeatedly. Web out of there after one combo and move to another corner and repeat the process until the Doc is defeated.

An easy way to defeat Doc Ock at either on the train or in his laboratory is to use your Spider reflexes. By doing this, you will slow down time and can counter his tentacles much easier. When you run out of juice in your Hero Meter, swing around the area performing tricks to get the meter refilled. Then, go after Doc Ock once again.  When fighting on the train with Doc Ock, go into Spider Sense mode to make it easier. You only have to face two of his tentacles, but if he gets you, he will see more.
The best way to defeat Doc Ock is to swing and use the kicking ability. If you do not have this ability, you can always buy it at the Spidey Store. This is very effective and is safe because Doc Ock cannot hit you while you are swinging in the air.

Defeating Mysterio at the Speedy Mart:
When you are fighting Mysterio at the Speedy Mart, the battle is very short. Just punch him a few times to defeat him and prepare yourself to reveal Mysterio's true identity.

When fighting Mysterio at the Speedy Mart, simply execute a Sprinting Uppercut. This will knock off his head piece to reveal who he really is.

Defeating Mysterio at the Statue Of Liberty:
First, charge up your jump meter and swing from one alien ship to another until you get to the main base with the Orbs. From there, swing from the poles connected to the Orbs. Target the Orbs then charge your Jump meter and speed up your Swing Speed with L to get close to or under the Orb. Then, attack it and repeat for the rest of the Orbs. When you finally destroy all of the Orbs, swing onto the center platform and use Spider Reflex. The fan is already slowed, but Spider Reflex slows it down even more. From
here, jump up and hit the plant-looking thing. You may need to destroy the Orbs again if you do not defeat Mysterio fast enough.
Information in this section was contributed by J4D0I69.

Defeating Rhino:
When Rhino tries to hit you, there will be a flash above Spider-Man's head. Press X when this happens. When Rhino stops spinning, he will be dizzy. Punch him until he recovers, then he will charge at you. Jump over him. Do not punch or web him. If you web him you will get hurt. If you punch him it will not have any affect because there is metal around his body.  When fighting Rhino, a flash appears above Spider-Man's head. Dodge his attacks and when he is dizzy, turn on the spider senses and hit him. When he recovers, dodge his attacks and repeat the process.  After you defeat Rhino (when Spider-Man hangs him upside down from the building), you can jump up and attack him to hear him say "That's not fair!!," along with a few more remarks.

Defeating Shocker:
To defeat Shocker the second time that you fight him, climb up the wall directly across from Black Cat and press the switch. The force field will deactivate. Then, charge towards Shocker. Stay away from the middle, as Shocker will stay on the sides. Uppercut him into the air. Jump up and do an air combo. He will fall down. Charge him again and do the same thing. This time he will start to charge for a blast. Run away and do charged jump as far from him as possible. The force field will turn on again. Repeat the strategy from beginning. When Shocker loses about half of his life, Black Cat will shut down the force field for good.

Defeating armored power suits:
If you defeat the power suits the first time sometimes people will tell you that they are attacking random people. If there are two or more, do not worry. First, attack the one that is in the way of another power suit's fire. If your health is low, at least one purple crime is going on go to it and beat it. If it is a mugging, gang war, etc., wrap up everybody in webbing. Grab one person and swing to a tall building. It does not have to be that tall. Swing, turbo, charge jump, and release A at the top of the jump. Turn and repeat until you get to the top. Repeat and when all opponents are defeated, you will get Hero Points and health.
Go back and fight them by using the same tactic. Until there is one remaining, stay behind him and attack him. When you defeat them all, you will get 500 Hero Points and health.  If you find yourself low in health when fighting the power suits, find a quick thug fight or store to charge up your health. Also, if you lead them just right, they will destroy each other until there is only one remaining. Then lock on, and stay behind them.

Defeating Quentin Beck's Rally:
In the first round use X + Y to capture more thugs than Beck. Do the same for rounds two and three. In the second part, go through Beck's obstacle course and press all the buttons to defeat him.

Defeating blocking thugs:
The best way to defeat blocking thugs is to buy the Whirlwind Kick. This will hurt multiple thugs plus the one you are already fighting. It covers a lot of distance and is very strong.

Defeating Bosses:
When facing the Rhino or other Bosses, press Up to make everything slow down except yourself. This move also allows you to punch and hit much more effectively.

Defeating enemies:
To defeat enemies that block your attacks, have guns, or dodge your web, use the Web Splash maneuver. This will quickly cover them up with webbing and will make them easier to defeat.

To defeat enemies easily, just throw them off a high building. Use an easy combo such as L + B, then Charge Jump and press B repeatedly, or just use L + B frequently.

Following Black Cat:
In the missions where you have to follow Black Cat, try not to swing from building to building because you will not be very accurate and fall too far behind. Instead, try flinging yourself from building to building. To do this, hold the Jump and when it is fully charged, also hold Turbo. Then, still holding Jump + Turbo, run to the edge of the building and release Jump, but continue to hold Turbo. This will fling Spider-Man farther than just jumping, and is much more accurate than swinging. Also, if you are just about to land on a building, but are slightly short of making it to the top, try using the zip line when you can
still see the top of the building. Note: You must buy the zip line first. It should attach to the top and zip you over.

Saving the reporters from Mysterio:
When you start the level, you are on the top of the Daily Bugle. Charge your jump and sprint towards the destination marker and begin swinging. When Spider-Man says "The conference is starting, I'm going to be late", you should be near a black building with green lights behind it. The green lights are the conference hall. Sprint through the center of this building and start swinging to the right. The entrance is on the right hand side. Sprint into the building and directly to the stairs. Sprint up the right-hand side to the top floor and in the second door on your left. Note: Jumping up floors saves a few seconds, but do not wait to charge your jump. When you enter the room, there will be an intermission sequence of Spiderman meeting Mysterio, and two reporters hanging from the balconies. Save the one on the right first, since he is closest to falling. When you pull him to you by pressing Y, charge your jump and sprint towards the balcony that you came in on. When you reach the edge of the balcony, release Jump. The jump alone will not get you there. When you start to fall, cast a web and swing onto the balcony. Press Y to put the reporter down. Repeat this for the reporter on the left. When you have safely rescued the two falling reporters, go back to the balcony on the right. There should be another reporter on that balcony. Repeat the steps for saving the falling reporters. Swing down to the stage and fight off some of Mysterio's alien flyers Note: Your web attacks will not have any effect on the flyers, however your
normal attacks will. Grab one of the reporters and charge a jump. When your jump is fully charged, jump straight up. When at your full height, cast a web and wait for it to stop swinging. Repeat this until at maximum height. Start swinging towards one of the two balconies that the reporters were on. If you are not high enough, charge a jump and release. Repeat this for the other two reporters, then finish of the flyers. An intermission sequence will start, and you will have completed the level.

Saving Aunt May from Doc Ock:
First, fail the mission by losing Ock. Then when you restart the mission next to the helicopter, Web Swing and try to attach a Web Swing to the helicopter.

Reaching Liberty and Ellis Islands:
The only way to get to Liberty Island and/or Ellis Island is to hitch a ride on the patrolling helicopters that surround the islands. To do this, stand on the edge of the Manhattan island where you can see the Statue Of Liberty and the other island (Ellis Island). Then, look up and watch for helicopters. They are much easier to spot in the daylight hours, and may only appear during this time. Then, charge-jump and web-sling to attach to one. Wait for it to get close to the island and/or the other helicopter. You will know when to make the jump for the islands.

When you must get to Liberty Island, keeping swinging to the island until you see eight little red dots. Then, drop into the water and you will float all the way over to the island.

Destroying Orbs at the Statue Of Liberty:
First, attach to one of Mysterio's "UFOs" and it will fly you high up. Jump off and Websling around until you are close enough to an Orb to Webzip toward it. Once there, you will remain floating. Just use a simple punch attack to destroy it.

First Encounter: Saving Doc Ock:
First, wait until the field goes inward then attack the computer. Quickly get back to dodge the field coming towards you. Do not forget to use your Spider Sense to avoid the bolts. Then, charge your jump until it is full, sprint with L, and quickly jump through the opening to the other computer and destroy it. Then, watch for the new pattern in the movement of the field. When the field is going inward, Charge Jump through the opening again. Repeat this until you successfully destroy all of the computers. At the start of the level, destroy the first computer. Then, look to the left or right. Wait until the plasma blast goes down, then turn on the Spider Reflex modes (slow motion) and dive forward into the corner, but not all the way. Once there, destroy the computer, then repeat.

Mysterio's Apartment: Exiting Wall Of Mirrors:
Go up to a mirror and punch it three times as the clone is coming out. Then, beat the clone up. Using a Web Ball works well. Be very careful to only approach one mirror at a time, as the Spider-Man clones that appear are very difficult to defeat if there are too many. Repeat this until you find the door that you can use to exit.

Approach a mirror and break the glass as the twisted reflection comes out. Continue breaking mirrors until you see a beam come from the broken mirror to the ceiling. Once you find a beam, break every third mirror to find all the beams. When all beams are showing, the exit will be revealed.  When in the fun house on Mysterio's level, at the mirrors walk around the room until you get about four clones out. No more can now appear. Run around and break all of the mirrors. Then, defeat the four clones.

A simple way to find an exit is to skip busting up all the mirrors, and instead wait until you find one that emits a ray of energy into the middle of the room. Once you have found this one, skip every other two and break the third one from it. This way, you will fight less clones and find the door faster.

In the third stage of the second meeting of Mysterio, you will find yourself in a room full of mirrors. Quickly punch the mirrors as soon as possible. If you are not fast enough, clones of yourself will come out of the mirrors. It may help if the"Super Punch" has been unlocked, which will break the mirrors on the first hit. You can also press Up to slow down the game. The eyeball on the floor moves around, which can only be attacked by your Spidey clones when the eyeball is under you; move as quickly as possible.

Arcade mini-games:
There are four mini-games at the Arcade: Dodge Hall, Directional Attack, Web Attack, Air Combo. Enter the Arcade, then go to the back of the room. Press B to activate the marker to start the Dodge Hall mini-game. Complete round 3 to unlock the Directional Attack mini-game (which is more of a tutorial). In the Directional Attack mini-game, follow it as instructed to unlock the Web Attack mini-game. This is also basically just a tutorial. In the Web Attack mini-game, follow it as instructed to unlock the Air Combo mini-game.

Reaching the arcade:
Go to Han's Pizzeria (the pizza icon on the map). Stand facing the front door and the neon sign (so that you see Spider-Man's back). Turn to your left and go down the street past the blue star icon for Race 95 and continue pst the first intersection. Go to the second intersection at the end of the grassy area (across the street is the blue star icon for Race 96). Stay on the side with the grassy area, and turn left. Go down the sidewalk with the grassy area on your left until you reach the T-shaped intersection. Cross the street and continue going straight, past the white/gray awnings. On your left side is an alley. In that alley is a storefront with green-trimmed windows. Go into this alley and you will reach the entrance to the Arcade. Above the Arcade door is a sign depicting an old Atari-style controller. Note: The Arcade is a location used at the very beginning of the game during the tutorial narrated by Bruce Campbell.

Getting upgrades:
When you are in need of more moves, fly around the city and look for buildings with a web-like top on them. Sometimes the buildings will be very small and are white, which may make the web almost invisible. There are also different color webs, which will make the web more visible on your map in the lower right side of the screen. Inside of one of those stores, you will see a gold spinning decal which you should "open up". This will bring you to the upgrade screen, where you can spend your Hero Points to get other attacks and much more.

Vulture Lair:
When you reach a hole in the netting you will reach a open space. Advance Web it.

Easy Skyscraper Tokens:
Go to the map of the city and look very closely at the buildings. You will see little gold dots on top of the buildings. They represent the token locations.

Farther web swings:
When you are swinging, hold L + A. Release when you are about to get make another web shot come out. This will make you go farther.

Loop swinging:
To do a loop swing, press R to swing. About half way through the swing, hold L. Spider-Man will swing in a loop over the anchor of his webline. This will work well with objects such as cranes. You can also do this with a double web swing. Instead, just press R(2), but hold it down the second time, then hold L. This move can results in more jump distance.

Web Rodeo:
To execute a Web Rodeo, shoot a web at an enemy so that you have them webbed up and a line attached to them. While the line is still attached, quickly start rotating the Analog-stick in a circle to spin the enemy around Spider-Man's head in a circle. Keep rotating the Analog-stick as long as you want to maintain the Web Rodeo. The animation of Spider-Man swinging the enemy around moves slower than the speed you need to rotate the Analog-stick.

Faster wall running:
When running up a wall and are about to fall, quickly press A and hold X. You will go faster for a moment. Keep doing this until you get up the wall.

Holding Air Tricks longer:
After purchasing the Air Tricks upgrades (jump off of a swing and press A repeatedly), you can press A quickly to perform the aerial acrobatic moves quickly one after the other, or hold A to maintain an Air Trick longer. Holding an Air Trick longer will gain more style points for the style meter (the blue bar). You can mix it up by quickly pressing A a few times, then holding A to maintain the last Air Trick.

Free fall:
In order to free fall you must first be on top of a building. Just run or walk off and you should form a diving position. If you were high enough, the game should shake and you can see the speed. You can do this with the construction worker that you were supposed to "save" from falling off of the building, but when you land you will just roll and the construction worker will not be affected. Note: Sometime when you free fall you will lose health if you hit the ground head on.

Avoiding bad cop aim:
When the cops need your help and are being fired at, they will fire at you instead of the bad guys. Do more Spider Sense mode to
dodge.

Getting better moves and awards faster:
Always do a lot of crime fighting while not fighting Bosses in order to be able to buy all of the moves after each chapter. By
doing this, you can do a variety of moves against Bosses and other enemies.

Hang a thug on a streetlight:
If you are in a street fight and need to hang up thugs for a little while, press B(2), Y, X at a thug . This will hang him up onto a lamp post. You have to make sure that you are near a lamppost in the first place.  First, get your opponent webbed up very well. Then, get your opponent into a grapple (for example, Y + B). Once this has been done, move the D-pad or Analog-stick Left to Right while holding Y. Doing this causes Spider-Man to toss his opponent back and forth over his head into the ground or another nearby object. After you feel you have beaten them a decent amount, press B. Do not let your opponent go free from Spider-Man's grapple hold. Doing this causes Spider-Man to jump up and tie them up to an object. Note: This trick will only work if you are near a lamppost, traffic light, etc.

To hang a thug on a street light and get credit for it in the game stats menu, they must be unconscious. After you defeat an enemy, go to their unconscious body and quickly press B(2), Y, A to execute the Web Hanger combo. This will punch the thug twice, web them up, and slam them. Then, jump up to the nearest streetlight and hang them upside down. Note: The Web Hanger combo is an upgrade that must be purchased during or after Chapter 11, and costs 2,500 Hero Points.

Human punching bag:
Tie a enemy to a lamp post using the Web Hanger move. You can then just beat them up until you get tired of doing so.

Continue beating:
After defeating a criminal after a crime, you can keep beating on him until you leave.

Spider-Man: The Movie references:
Certain building can be referenced to the first Spider-Man game. For example, the skyscraper where you have the final fight with the Vulture in the first game can also be found in the second game. The bridge where you fought the Green Goblin can also be found in the game, but you cannot pass about halfway on it to the next city. Also, the bridge that the Green Goblin tries to blow-up and you must save is also in this game.

Between Midtown and Gramercy is a building with a green point at the end of it. It is the second tallest building right after the Empire State Building. If you there, on top you will see feathers from the previous game, when you fought Vulture.

Mysterio's references:
"Give me your tired, your poor, your huddled masses so I may enslave them all." is an altered version of the saying on the Statue Of Liberty,

"Klaatu Verada Nicto" is spoken in movies "The Day The Earth Stood Still" and "Army Of Darkness".

"You have no chance to survive make your time" is a line from the Sega Genesis game Zero Wing, which also originated the "All your base are belong to us" phrase.

Twin Towers location:
The very accurately New York City. It is actually possible to find the lights pointed to the sky that replaced the Twin Towers. It is located on the southwestern side of the city near the coast. It will be found in a big space on the map, and its a lot easier to see at night when the lights are on.

The memorial lights representing the Twin Towers can be easily found by using the map and swinging to the Financial District. Look for a large open space, which is Ground Zero.
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