To Make Olimar a Pikmin:
In-game reset:
Hold A + B + X + Y + Start during game play.
Challenge mode option:
Save the game at any point to unlock a "Challenge Mode" option at
the main menu. Select that option to replay previously completed
sections in a time attack type scenario. Collect as many Pikmin as
possible before nightfall.
Fireworks:
Press Down to round up four Pikmin to carry you back to your base
camp. A short fireworks display appear. This also eventually happens
if you stand idle.
Invincible Olimar:
Press Down and Olimar will lay down. He cannot be harmed in this
position.
Get more Pikmin:
Note the color of the pellets when you have the Pikmin carry them to
their "Onions." The destination that Pikmin will carry objects to
depends on the members of the group. If there are more blue Pikmin
than red Pikmin in the group, they will bring it to the blue hive.
When the same color pellet is brought to the corresponding hive
color it will produce more new Pikmin than if the colors does not
match.
Get various colored Pikmin:
You can get the Red Pikmin when you start the game (Impact Site).
You can get Yellow Pikmin when you get to the next area (Forest Of
Hope). You can get the Blue Pikmin in the third area (Forest Navel).
Faster Pikmin:
If you have a single Pikmin that is slow, hold A. You will pick up
your Pikmin and can run at the same speed you move without the
Pikmin in your hands.
Keeping Pikmin safe:
When your Pikmin are carrying things to the ship or Onion and get
attacked, lay in front of the monster until they are safe.
When collecting part number 1, your Pikmin can get caught in the
engine and die. To keep them safe, throw your Pikmin on top of the
part. Note: This does not work all the time.
Start with 24 flower Pikmin:
At the start of the first day at the Impact Site, notice that you
will have no time at the top. Feel free to get all the Pikmin you
can into the Onion and then just wait, or run Omar around and
practice moves. Because there is no time limit, wait until all your
Pikmin grow to the flower stage. This gives you 24 free flower
Pikmin to start the game
Get three parts in one day:
You need to go to the Forest Navel for the first time for this trick
to work. To start the day, get the Blue Pikmin, then knock some of
the flowers with the pellets down. Wait for the stealing bug to
appear and let it grab the pellet. Then, shoot two Blue Pikmin and
let them drag the pellet back to the Onion so that the bug gets
injured. Repeat this until it dies. Next, get 15 Blue Pikmin to take
it to the ship. Then, get 15 to 20 Red Pikmin and have them build
the stick leading to the gear. After they are done, they should
automatically grab the part. Wait until they fall down. If they are
short, refill and put the rest back into the Onion. Next, get more
Red Pikmin and kill the fire shooting things and take 30 Yellow
Pikmin to build the bridge. When they are done, have them grab the
part and have the Red Pikmin protect the Yellow Pikmin.
Bombs:
When you are trying to blow up walls with your Yellow Pikmin and
have bombs remaining after the task is completed, keep them. They
are very useful for killing enemies. Keep the Pikmin with the bombs
away from the group. If a bomb explodes, your entire group may die.
To use the Pikmin with the leftover bombs, simply throw them at the
target and call them back. This will either injure or kill the
enemy. If the enemy is not dead just call your group and finish it
off.
Parts list:
There are only 25 parts that are needed to complete the game. The
other parts are optional.
Main Engine
Positron Generator
Eternal Fuel Dynamo
Whisical Radar
Extraordinary Bolt
Nova Blaster (optional)
Shock Absorber
Radiation Canopy
Geiger Counter
Sagittarius
#1 Ionium Jet
Automatic Gear
Gravity Jumper
Space Float (optional)
Non-Dixion
Guard Satellite
Libra
Analog Computer
Omega Stabilizer
Repair-Type Bolt
Massage Machine (optional)
Interstellar Radio
Gluon Drive
UV Lamp (optional)
Zirconium Roter
Pilot's Seat
Bowsprit
Chronos Reactor
#2 Ionuim Jet
Secret Safe (optional)
Ionium Jet:
Get 15 to 20 Blue Pikmin and jump down to the to the river, so that
you see the part. Gather the Pikmin and have them get the part. If
you get lost, follow the Pikmin. They will know the way.
Analog Computer:
Continuing from the Libra part, just get more Red and Blue Pikmin
and proceed from the bridge up further. Have the Blue Pikmin to drag
the part onto land. Then, have your Red Pikmin take the part back
and the Blue Pikmin making the stick to water. Then, gather the Blue
Pikmin from the river and go up the ramp to the Onions.
Bowsprit:
First, clear out the Spotty Bolborbs and their infants. Next, get 30
Red Pikmin and kill the beetle. Build the ramps and knock down the
wall. Also, you need 50 Pikmin to grab the part. Next, there should
be another door with ramps and a wall. Build the ramp and knock down
the wall. If you already have not done so, blow up the wall leading
to the ship. Grab the part and you will safe.
Geiger Counter:
Blow up the wall, then get 100 Red Pikmin. Get rid of all the
Bolborbs. Next, get your Blue Pikmin and have them push the box.
After that, launch the Red Pikmin onto the ledge near the lake. Go
onto the ramp the box was on and when you reach the plateau, there
should be a bird. Run away from it and collect your Red Pikmin.
Check where the star is on your map and walk near it. Another bird
should appear. Shoot your Pikmin onto its head. Repeat this process
until it is dead. If your Pikmin are going towards the bridge with
the part where the box was on, stop them then kill the bird.
However, if your Pikmin head to the edge everything is fine.
Gluon Drive:
You need at least 90 Blue Pikmin. Have them kill the frog and bugs
guarding the part Next, have them build the bridges connecting to
the land. Before you grab the part, get rid of the monsters that are
blocking the way. If you do not have a least 50 Pikmin, then get
some more and send them to get the part back to the Dolphin.
Interstellar Radio:
Get 30 to 40 Blue Pikmin and take them to the area with some
attacking crabs and a blowing monster. Kill the crabs and launch the
Pikmin onto the belly of the monster until the animal is killed.
Then, send your Pikmin to get the part. You should have about 10 to
18 Pikmin remaining. Make sure they attack the monsters that
threaten the convoy carrying the part.
Libra:
To get the part that Captain Olimar's daughter gave him, get 30 to
40 Red Pikmin to knock down the wall and build the bridge. When they
are done, take them to kill the fire shooting enemy. Next, take all
but 15 to 20 Pikimin back to the Onion. Get 15 to 20 Yellow Pikmin
and 5 Blue Pikmin and carefully take them to the floating island.
Shoot the Yellow Pikmin onto the ledge and have the Blue Pikmin
activate the geyser. On top of the ledge with the Yellow Pikmin,
call them back and launch them to the part. They should bring the
part down. Call them back and have the Red Pikmin grab the part. You
should now be able to take the part back.
Non-Dioxin:
Get 60 to 80 Blue Pikmin and kill the frogs. After killing them,
have your Pikmin grab the part. When they reach the shore, take them
back to the Onion. Get 70 to 89 Red Pikmin and have them grab the
part. Have the remaining Pikmin attack any monsters that threaten
the Pikmin carrying the part.
Omega Stabilizer:
Get 50 Red Pikmin, kill the Polly Wolliogs, and leave them there.
Next, take on the enemy and punch it until it dies. Then, gather
your Pikmin, have them grab the Stabilizer and take it back to the
ship.
Position Generator:
To get the part from the clam, get 30 to 40 Blue Pikmin and break
down the wall. Next, dismiss them. Grab 10 of them and launch them
to attack the inside of the clam. The clam should pull back the top
of the shell to close it. Call your Pikmin back. Repeat this until
you get the part Then, call back the rest of the Pikmin and take the
part.
Radiation Canopy:
Get as many Blue Pikmin to knock down the wall. Then, get about 80
to 90 Pikmin of any color (Red recommended) and shoot them up onto
the nearby ledge. You now can do one of two things; confront the
spider or distract the beetle while you Pikmin grab the canopy and
take it back to the ship. The safest way is to confront the spider.
After you kill the beetle, you can take the canopy back.
Shock Absorber:
Get 35 to 40 Red Pikmin and take them to a ledge where you find a
pellet with a "5" on it. Press the C-stick to launch them faster on
the ledge. Once all the Pikmin are on there, you should see a pool
of water with a root going from the land into the water. Walk up the
root onto the land and avoid the Spotty Bolborb. Call your Pikimin,
attack the beast, and kill it. You should now see the part. Have
your Pikmin grab the part. Note: If you have extra Pikmin you can
take the Bolborb back to the Onion to gain Pikmin.
Blowing up walls faster:
Get a group of Yellow Pikmin all with bombs go up to a wall. If it
is a regular wall, then just throw three of them at one time. If it
is a black wall, then carefully throw about four of them, then throw
the last two after the first explosion.
Carrying parts:
If you do not have time to carry a part back to the ship in one day,
start to do so anyway. Follow the Pikmin so that you can call them
when the game prompts you to gather your Pikmin. The part will be in
the same spot that you left it at.
Free pollen:
Look carefully now the Forest Of Hope. There is a lot of pollen up
on some of the big mountain-like hills, just next to the first can
of bombs, and directly on both sides of where you first find the
yellow Onion.
Defeating the Armed Beetle:
In both the Forest of Hope and the Distant Spring, there is a beetle
that carries a part. To defeat them, get 20 to 30 Red Pikmin and
wait until it sucks in air. During that time, fire a Pikmin near it
and it should get stuck in the sucker. The outer shell should open,
revealing the vulnerable part on its body. Use the C-stick to rush
your Pikmim onto the body and they will attack it. Repeat this until
it dies. If you need Pikmin, take the beetle back to the Onion.
Defeating Burrowing Snagret:
Start attacking it until it goes underground. Have your Pikmin stand
above where it burrowed. When it comes up, the Pikmin will be able
to attack its head. This inflicts more damage.
Defeating Emperor Bulbax:
Use the following trick to defeat Emperor Bulbax without using the
bomb rocks technique. Gather about 15 to 20 Red Pikmin and use the
grass near his lair to turn them into flowers. Throw a Pikmin on top
of him to wake him up. He resembles a weird plant at the center.
After he awakens, he will attempt to lick up your entire group. When
he is preparing to attack, he stands still for a few moments. During
this time, run to either side of his head and throw as many Pikmin
as possible on his cheek. The plants protect his body, and only his
head is vulnerable. He will shake them off -- call them back. When
he tries to hit you again, repeat the process. If done correctly,
you can defeat him when your clock is just past quarter of noon,
leaving enough time to take the last piece (the secret safe ) back
to the ship and complete the game.
Get about 70 Red Pikmin, 15 to 20 Yellow Pikmin, and no Blue Pikmin.
When you reach the arena where the Bulbax is located, run around the
outside of sandy area to avoid waking him up. As you run, you will
find a wall. Have your Pikmin destroy the wall to enter a small
place behind the sandy arena. When you arrive, split your Pikmin
into groups. You will need: two groups of 35 Red Pikmin, and a group
of 15 to 20 Yellow Pikmin. Then, select one Yellow Pikmin and grab a
Bomb Rock that sits near the entrance to the arena. You will see it
after you break down the wall. Then, lead only that Yellow Pikmin
out into the arena and wake up Emperor Bulbax. When he awakens, he
will look to see what woke him. You should now run back toward your
other Pikmin, but do not leave the arena. When Emperor Bulbax turns
around, throw the Yellow Pikmin at him. With luck, as the Emperor
Bulbax opens his mouth to eat your lone Yellow Pikmin, the Pikmin
will throw the Bomb Rock into his open mouth, stunning him. Next,
run and grab a team of Red Pikmin. Run back into the arena and begin
throwing the Red Pikmin on the Bulbax's face. When the Bulbax wakes
up again, he will throw the Pikmin off him. Then, call your Pikmin
back and repeat the procedure. This method allows for minimal
casualties and is rather fun.
Defeating Polly Wolliogs (frogs):
Get a large group of Pikmin (preferably Red). Go up to the frog and
dodge his first attack. Then, swarm him with your Pikmin. He will
not be able to get off the ground, causing a near instant kill. This
works with all frogs, but requires more with the Distant Spring
frogs.
To defeat the frogs in the Forest Navel, get 20 to 35 Red Pikmin and
press the C-stick to swarm the Pikmin around the frog. This should
stop it from jumping and instantly kill the frog. To defeat the
frogs in the Distant Spring, do the same thing, but with more Blue
Pimkin.
Defeating Puffstool:
To defeat the Puffstool in the Forest Navel easily, beat him by
yourself by pressing A near him. He does not do any damage -- just
take the time to defeat him instead of losing a lot and Pikmin (and
health since the Pikmin attack you).
Although it is true that Puffstool's spores do not damage you
(because of your spacesuit), it is rather inefficient to damage him
yourself. An army of red Pikmin are useful in battle, but you have
to do two things. First, while Puff is standing, have them attack
its feet. It will fall over on its head, wiggling around helplessly.
Some will hang on to his feet, while the others will fall off.
Instead of ordering them to attack again, throw your red Pikmin on
top. His underside is easily damaged more than his head. However, it
is very unlikely you will kill him before he flips over and tries to
spray your Pikmin, turning them into Toadmin that will attack you.
The easiest solution is to press B to recall them before he flips
over, which is about fifteen seconds. Bring every one of them away
from PuffStool and wait for it to spray. After the spores have
dissipated, attack his feet and resume. It should only take two
times to knock him out and get your part, as well as a mushroom cap
to feed your Onions with.
Defeating the Spider:
In the Forest Navel when you face the Spider to get the Guard
Satellite, get about 45 to 60 Yellow Pikmin and launch them at the
body in the middle. This will quickly kill it before noon, giving
you time to take it back to the Dolphin with Red Pikmin.
Distant Spring: Wetland frogs:
When you have to build the bridge from both sides to get the part
for your spaceship, you may lose a lot of Pikmin from the frog that
is there. Leave your Pikmin in their "Onions" when you begin and go
over to kill the frog. It will be easier and safer for your Pikmin
to build their bridge.
Distant Spring: Secret monster:
On day 15, before you get any parts in the Distant Spring, take some
Blue Pikmin into the water near the Onions. Eventually, you will
find a round island surrounded by smaller, stick-shaped islands.
This is on the lower area of your radar. The island in the center
will have a large egg on it. Break the egg, and a monster that
resembles a phantom frog will appear. This only works if you have
not yet gotten any parts in the Distant Spring and are on day 15.
You can defeat the monster with bomb rocks.
Learning about enemies:
Start a new day, then take out a few Pikmin. Take them directly to
the enemy, and start fighting. If you encounter anything on your way
to the enemy, this trick will not work. As soon as you start the
fight, pause game play and select "Go to Sunset." If there is
nothing else special about this day, Olimar's log entry will
describe the enemy. After the log entry, at the title screen, choose
"Don't Save" and then "Continue From Last Save" to avoid wasting a
day. This does not always work, for example if this day was also
your first day in a new area, you discovered a new color of Pikmin,
or something similar.
Advanced throwing technique:
This trick is very helpful in fighting Pearly Clamclamps and Emperor
Bulblax. If you want to throw Pikmin very rapidly, to do a lot of
damage, press A rapidly while also using the C-stick to make the
Pikmin swarm around Olimar. There will always be a Pikmin handy for
Olimar to throw every time you press A.
Winning battles:
If you are in a battle and 50% of your Flower Pikmin die, run away
and make your Pikmin feel alone. Then, take three Leaf Pikmin and
put them in front of your enemy. Get the rest of your group and
watch them die. Then, continue and your Flower Pikmin will most
likely win.
After throwing Pikmin at an enemy, simply "C-rush" with the rest of
your Pikmin to finish it off.
Most of the monsters have a small amount of life. Therefore, you can
defeat them with Captain Olimar. Although some have more life, it
just will take more time to defeat them. To do this, hit them, go to
the back of the creature, hit them again, go to the front, and
repeat.
Save Pikmin from drowning:
Repeatedly blow your whistle at Pikmin to drag them up onto land.
To keep your Red or Yellow Pikmin from drowning, have Blue Pikmin by
the border. Do not have them selected. If a Red or Yellow Pikmin
falls in the water near your Blue Pikmin, they will go to the Pikmin
and throw them on land.
If your Yellow or Red Pikmin are drowning, quickly grab your Blue
Pikmin and bring them into the water. Ungroup them and they will
automatically toss the other Pikmin to safety. Note: You need to be
near a ledge or the shore in order for this to work.
If any of your Pikmin are drowning, quickly throw Blue Pikmin in the
water near the distressed Pikmin. They will automatically throw them
back onto land.
Get carried to Onion:
Press Down and Olimar will lay down. If he has any Pikmin with him,
five of them will carry him to the Onion and the rest will stay
behind.
Captain's logs:
To see the pages where Olimar had written his discoveries, press Y
on the area selection screen. |