Light Sword - The light sword is the most powerful secondary
weapon in the game. When in the mystic caves you come upon a door that
you must unlock via switch. Directly after that door there is a drop in
the floor. Drop down and break the left wall and break the rack to pick
up the light sword. As with all secondary weapons it is unbreakable, but
if you throw it you lose it for good. The light sword has maximum damage
and maximum attack rate.
Secret Ending - To get the secret ending simply obtain all 9
life upgrades, when you get to the room before the Empress' throne room
there will be a new sword waiting for you. It is the water sword and
said to be the only thing that can kill the Dahaka. For your final
battle, instead of fighting the Empress you fight the Dahaka.
The Dahaka’s attacks are repetitive and predictable. When far away he
will shoot his tendrils throw the ground up at you, run around in
circles to avoid it making your way ever closer to him. If you get too
close he'll shoot out his tendrils directly at you, roll to dodge them.
As you roll slow down time and go in for some heavy combo hitting, as
you get him lower in health the Empress will help you and shoot him off
the arena, he will be stuck on the ledge, stock up on sand tanks (They
regenerate around the arena) and slow down time or use Ravages of time
to inflict maximum damage. He'll eventually get back up and jump at you,
constantly roll until he calms down and remains stationary. Repeat the
same method as before until he is defeated.
Hockey Stick - After you obtain the Scorpion sword find your
way back to the central room. Turn the turnstile so that the lever is
facing the doorway with the save point fountain. Stand facing the
opposite doorway and walk up a bit and to the right. You will find a
ledge that is one step lower than the area around you. Walk down and
grab on to it. Jump to the opposite ledge and jump back and forth to
slowly make your way down. Once you reach the bottom drop down to the
ledge below it. Wall run to the next wall and get ready to jump off and
back and forth to make your way up. Wall run again and when you reach
the end wall jump to slow your descent once more, you'll eventually grab
onto a ledge. Make your way to the doorway that is next to it, but DON'T
GO IN. Instead keep going on the rocks until you see the area where sand
is falling. With the scorpion sword in hand break the wall. Break the
rack of weapons and pick up the hockey stick.
As with all special weapons the hockey stick is unbreakable, but if you
throw it you lose it for good. It has moderate damage and a relatively
slow attack rate.
Unlock Teddy Bear - One of the miscellaneous secondary
weapons is the teddy bear. Locate it after earning the Scorpion Sword in
the clock (west) tower. There are three encounters with a giant golem
enemy in the clocktower when you initially go through it; the first is
before you start negotiating the vertical climbing of the tower (past);
the second is atop the clock tower (past); the third is is stationary
and throws exploding monsters in the clock tower's second area (past).
Look for the room where the second giant golem enemy is. You will need
to be in the present (so find a time portal) and drop into the
water-filled dead end past the golem's room. Break the wall and retrieve
the teddy bear.
The teddy bear is almost unbreakable and does almost no damage, but has
the ability to restore lost life to the Prince with each successful blow
on an enemy.
Alternate ending:
Complete the game with all nine Life Upgrades.
Illustration Gallery: Successfully complete the game to unlock the
Illustration Gallery.
Defeating The Empress Of Time: To defeat the empress of time for
the last time, dodge all her attacks, especially the kicks. Do not let
her get near the girl in red. When only a little of her life remains,
keep blocking and press Y or B.
A good but slightly cheap way to defeat the Empress of time in the
normal ending is as follows. At the end of the intermission sequence,
immediately jump backwards towards the edge of the "arena". Simply back
away off the edge. It is impossible for her to attack the Prince while
he is hanging from the ledge. Shimmy over a few feet from her (she
usually will not follow). Anytime you are ready, simply pull yourself up
and do a three-hit combo on her. If she blocks one of the attacks, jump
back quickly to the edge to avoid a combo from her. If she slows down
time, immediately go back and hang from the ledge until time returns to
normal. Doing so is a good way to save your Sand Tanks until you find a
better opportunity to use them. Once you feel like it, use one of your
own sand tanks to slow down time. Then use the B(3), Toward, A(6) combo.
Once you finish this combo, jump back towards the ledge. You may then
choose to either use the three-hit combo or the Slow Time combo
described above. Any time she uses the whirlwind attack, just run away.
Using your Sand Tanks to slow time for this attack is not recommended,
as it only takes away two to three seconds of the whirlwind. Try to keep
all of the whirlwinds away from the camera. By doing this, you can run
towards the camera without worrying about hitting a whirlwind. Once the
winds are done, repeat the strategy discussed earlier. It may take a
while to complete and is cheap, but it is much easier than actually
trying to dodge her attacks.
Defeating The Dahaka: You must have all nine Life Upgrades to gain
the final sword, The Water Sword, to fight The Dahaka and receive the
alternate ending. Before you enter the Central Chamber the second time,
make sure you go to the pedestal in the middle of the hourglass room to
receive the Water Sword. Enter the Central Chamber to trigger the
intermission sequence. Then, chase the empress to trigger the alternate
Boss fight with The Dahaka. This can be a very tricky Boss (especially
under the hard difficulty setting), and he may seem very cheap at first.
Immediately when the fight starts, trigger the Ravages Of Time attack
against the beast. Do this twice, then run around and refill your Sand
Tanks. The Dahaka will try to shoot his tendrils up through the ground
in front of you. The best tactic to avoid them is to run around in a
circle -- they will not touch you. After your Sand Tanks are filled, go
back towards him. When you get close to him, he will shoot tendrils out
of his stomach at you. Roll under them then activate Slow Time and hit
him until his health is about half way down. An intermission sequence
will start, and the beast will be hanging on the side of the cliff. Run
over to him and use Ravages Of Time as much as possible. When his health
gets too low, he will jump up into the center of the stage and regain
half of his health. This is when he becomes angry and things get tricky.
He will try to jump on you multiple times. Run around the stage
collecting the sands, rolling out of the way when he jumps towards you.
If he misses you, he will try to shoot his tendrils at you; just run or
roll away from him. Eventually he will go back to shooting tendrils out
of the ground. When your sands are full, run towards him and use the
same tactic as before. When your down to a couple of Sand Tanks, fill up
again. The strategy is to get his health as low as possible before he
gets knocked to the side of the cliff, then use either Slow Time or
Ravages to kill him off before he jumps back up again.
Get the Light Sword. Ensure that you do not throw the Light Sword. Hang
onto it until the Dahaka fight. Beat on him as instructed above, but
when he hangs on the ledge for the first time, slow time and hit him
with the Light Sword (not the Water Sword). He should die before he is
able to jump back up. If not, you will defeat him the second time.
Defeating Shadi: This is an easy but precise way to defeat Shadi.
Attack her until you hear a large "clank", which indicates that she has
blocked. Then, roll to the side of her. When this is done, most of the
time you will be able to get behind her and repeat the attack. You
should get to hit her about four times (and possibly up to six times)
before she blocks. However, sometimes you may only hit her about two
times before she blocks. You must listen for the "clank".
Defeating the first Boss: Block and do the attack were you jump
behind her, and attack her twice. Remember to block immediately after
this or she will hit you down.
Defeating the Crow mini-Boss: Use the following trick to defeat
the mini-Boss that is formed from the evil crow enemies encountered in
the beginning of the game after the ship level. Jump over him and slash
him in the air repeatedly. By doing this, he cannot hit you. You must
wait a few seconds between attacks. Also, in the last two stages, you
will be on platforms; be careful that you do not fall off.
Defeating the mechanical tower Boss: To defeat the large Boss on
the mechanical tower stage, continuously hold R to block, and dodge all
his attacks by pressing A while blocking. Control the direction of your
dodge by moving the Analog-stick. Note: Dodging to the left or right is
best. Blocking his hits will not work, as you will die after four hits.
He has no armor on the back of his legs; when you get behind him, hit
his legs and prepare to dodge again. After a few times of doing this, he
will fall to his knees. You will be able to jump on his back by pressing
A. Strike him in the head with your sword five to eight times. He will
then throw you off if you do not jump off in time. Repeat this three or
four and he will die.
Defeating enemies quickly: When you are on a cliff or platform
with areas to fall off and enemies start attacking in groups, just throw
them off instead of wasting Sand Tanks or fighting them all head on.
This saves time, especially when you reach The Cliff as the Sandwraith.
Use the following trick to easily defeat any of the large enemies that
require you to jump on their backs and get hits. Use Slow (tap L) when
you are climbing up its back. Once you get up there, start hitting it as
much as possible. Eventually, before time runs out or it has the chance
to throw you off its back, you will be able to stab it in the neck and
it will fall. By doing this, you will only use one Sand Tank and it will
be refilled by its death. Note: Do not use any other Sand Tanks prior to
jumping on its back, or else you will waste them and not get them back
too quickly. Note: You may have to use two Sand Tanks while on its back
if it is used too early.
Pink flamingo: After getting a sword that can break walls, get to
the Garden Hall (Present). Begin at the middle passageway at the very
top of the hall. Wall run to the rope, then wall run to the central
platform. Turn to the left and walk through the rubble that should be in
front of you. Turn around and hold onto the platform you were just
standing on. Then, jump across the gap to the next platform. To your
left is another platform with a switch. Once there, use the switch then
go back to the platform you were just on. Climb on the block that is now
here, then do a vertical wall run and jump to get to the beam above.
Walk along the beam to the right then jump to the ledge on the far wall.
Follow the ledge until you find an alcove. Drop down into the alcove and
use your sword to break the rear wall on the right side. The pink
flamingo weapon is hidden in the weapon rack. One hit from it can knock
anything except Bosses to the ground.
Rayman's glove: Get to the main tomb in the Catacombs. Exit this
area to begin a Dahaka chase. Notice that the passageway branches during
the second and third Dahaka chase. Turn left here and find the weapon
rack immediately to your left. Break the weapon rack to collect Rayman's
glove. One hit from it can knock anything except Bosses to the ground.
Old sword: On the ship where the game starts, look at the weapon
that your dead shipmates have dropped (the humans, not monsters). Most
of them should be the sword you started with Prince Of Persia: Sands Of
Time.
Life Upgrade locations:
1 (Past): After fighting the girl in
black a second time, pull the large altar on ground level of the
sacrificial chamber to reveal a secret door. Go through the trapped
hallway and get the first Life Upgrade.
2 (Past): This is done after Slow Time is earned. From the room where
the Prince has an intermission sequence with the maggot man creature, go
into the large courtyard-like room with a timed floor switch next to
some stairs. This switch opens a low gate at the top of the same set of
stairs. Go through that trapped hallway for the second Life Upgrade.
3 (Past): This is done after the Serpent Sword is earned. Rotate the
turnstile switch directly opposite the facing of the metal nub where the
Serpent Sword was used to create platforms to a door at the bottom of
the chasm. Use long wall jumping to slow the Prince's descent down to
the level of the door. Past that door is a trapped hallway that leads to
the third Life Upgrade.
4 (Past): When exploring the Garden Tower, look for a room that is
overgrown with vegetation and is directly below a box and folding bridge
puzzle. It is in the same vicinity as the first switch that turns on the
water for the Garden Tower. A break in the fencing allows the Prince to
drop off and use ledges to access a door underneath the overgrown
vegetation room. The fourth Life Upgrade is past that trapped hallway.
5 (Past): When exploring the Garden Tower's second water puzzle, ledge
up after turning on the water (but before exiting the room with the turn
switch) for the fifth Life Upgrade.
6 (Past): When exploring the Clock Tower, look the giant Golem enemy
that throws explosives. One breakable wall is a save point, but there is
a second breakable wall on the other end of the room leads to the sixth
Life Upgrade.
7 (Past): After gaining the Scorpion Sword and a particularly tough
giant Golem encounter, a ladder leads the Prince to a Roman courtyard
room. Two breakable walls are here -- one has a switch, and the other
has the door which requires Slow Time to access. The seventh Life
Upgrade is past that door.
8 (Past): After entering the Library, the Prince will need to pull out
two bookcases to continue his progress. Look for two circular ledge/beam
structures (one of which will have a Ninja) after dealing with the
bookcases. One of the circular ledge/beam structures leads to a wall
with three levels of ledges that may be climbed/sidled. This is a detour
to the eighth Life Upgrade.
9 (Past): There is a location near the beginning where you chased Shadee
(girl in black) and a door shut behind her. You then have to go up a set
of platforms to finally reach the switch atop the room, just before
sacrificial pit. Go back there when you get a sword that can break
walls. Make your way back up this room. Look carefully when on the top
platforms. There should be a set of metal bars in one of the wall that
seem damaged. There is a crate behind those bars. Break the metal bars
with your sword. Bring the crate onto the platform and look up. You can
use the crate to access a passage in the roof to reach the ninth Life
Upgrade.
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