Card codes: To enter the Card codes, select the "My Madden" option
at the main menu. Select the "Madden Cards" option, then select the
"Madden Codes" to enter the code.
Card Code
5th Down (Get 5 downs to
get a 1st) P66C4L
3rd Down (Opponent has 3 downs to get a 1st) Z28X8K
T.J. Duckett Gold Card P67E1I
Priest Holmes Gold Card X91N1L
Bingo! (+75% defensive interceptions) J33I8F
Michael Vick Gold Card A49H6R
Da Bomb (unlimited pass range) B61A8M
Da Boot (unlimited field goal range) I76X3T
Extra Credit (Points for interceptions and sacks) M89S8G
First and Fifteen (Opponent must get 15 yards for 1st down) V65J8P
First and Five (1st down yards set to 5) O72E9B
Fumbilitis (Opponents fumbles +75%) R14B8Z
Human Plow (Break tackle +75%) L96J7P
Lame Duck (Opponent lobs passes) D57R5S
Mistake Free (No fumbles or interceptions) X78P9Z
Mr. Mobility (QB cannot be sacked) Y59R8R
Super Dive (Diving distance +75%) D59K3Y
Tight Fit (Opponents uprights narrow) V34L6D
Unforced Errors (Opponent fumbles when jukes) L48G1E
Aloha Stadium G67F5X
Super Bowl XL O85P6I
Super Bowl XLI P48Z4D
Super Bowl XLII T67R1O
Super Bowl XXXIX D58F1B
1958 Colts P74X8J
1966 Packers G49P7W
1968 Jets C24W2A
1970 Browns G12N1I
1972 Dolphins R79W6W
1974 Steelers R12D9B
1976 Raiders P96Q8M
1977 Broncos O18T2A
1978 Dolphins G97U5X
1980 Raiders K71K4E
1981 Chargers Y27N9A
1982 Redskins F56D6V
1983 Raiders D23T8S
1984 Dolphins X23Z8H
1985 Bears F92M8M
1986 Giants K44F2Y
1988 49ers F77R8H
1990 Eagles G95F2Q
1991 Lions I89F4I
1992 Cowboys I44A1O
1993 Bills Y66K3O
Special card unlocks: In addition to the normal way to unlock a
card, some cards require a specific task to be completed.
Card 2: Earn a Gold in the All-Madden Chase and Tackle drill.
Card 30: Earn a Gold in the All-Madden Coffin Corner drill.
Card 38: Earn a Gold in the All-Madden Ground Attack drill.
Card 42: Earn a Gold in the All-Madden Precision Passing drill.
Card 52: Earn a Gold in the All-Madden Swat Ball drill.
Card 99: Earn a Gold in the All-Madden Trench Fight drill.
Card 104: Earn a Gold in the All-Madden Clutch Kicking drill.
Card 147: Earn a Gold in the All-Madden Pocket Presence drill.
Card 195: Earn a Gold in the Ground Attack drill.
Card 197: Earn a Gold in the Clutch Kicking drill.
Card 199: Earn a Gold in the Swat Ball drill.
Card 208: Earn a Gold in the Pocket Presence drill.
Card 209: Earn a Gold in the Trench Fight drill.
Card 210: Earn a Gold in the Precision Passing drill.
Card 211: Earn a Gold in the Coffin Corner drill.
Cheerleader and Pump Up Crowd Cards: Successfully complete the
"Game Situation" challenges in mini-camp mode. The Cheerleader or
Pump Up Crowd Cards for the team used will be unlocked.
Madden Cards and game cheats: Get a gold rank in any event on the
All Pro, Pro and Rookie levels in mini-camp mode.
Extra push in tackles: When you are a defender about to give a
head-on-collision to the runner, press the C-stick Down to give extra
push in your tackles, increasing the chance of a fumble.
Easy tackles: You can get numerous easy tackles with your MLB by
using him during your kickoffs. Go to coaching strategies and find "Kickoff".
Assign the third player from the left to be your MLB. Assign the first
two players on the left as very slow CBs or FSs. When you kick off, kick
the ball to the left side where your MLB is assigned. If you do not kick
it too deeply, your MLB will be the first one downfield and will go
unblocked into the return man. Note: If you have the roster space and
some money, create a CB and FS and make all of their attributes zeros.
You should have no trouble signing them to a contract. You can then use
them on your kickoff squad and they will almost never make it downfield.
With this trick, in addition to the tackles your MLB gets during the
game, he will get one for every kickoff as well.
Easy pass: Go to the "I Formation" and select "Slants" as a route.
The key receiver is "B". Wait one or two seconds then throw to the key
receiver, who will catch the ball every time.
Choose any pass play and select "Hot Route". Select your best receiver
and press Left Analog-stick Up. Run towards his side (behind the line of
scrimmage) and tap Left Analog-stick Up while you tap the receiver's
button. This works about 90% of the time.
Signing players to low salaries: This trick will allow you to sign
any player, no matter how big their default salary is, to a three year
low-salary contract. You must do this before starting a franchise.
First, edit the player's attributes from whatever they are currently
down so that their overall rating is exactly 75. Depending on the
position, you should be able to achieve this by simply lowering one or
sometimes two of their attributes. Make sure to make a note what the
original rating was so you can store the value later. Once all players
you are editing are at an overall rating of 75, release the players to
free agency. After releasing each player (you may have to sign some
"no-name" players to your roster to maintain roster requirements, but
you can release those temporary players later), back out of the roster
management screen to the main menu. Choose the option to "Continue
without saving" (this may not be necessary). Reenter the roster
management screen and select "Free Agents." Go to whichever team you
want to sign the players to and start looking for your players. You
should notice that their new requested salaries and contract lengths
will be for three years at a very low salary (depending on the
position). Once you have signed all of your players back (and released
the temporary players), go back to editing the players and return them
to the original ratings. Note: According to the manual, your players
will become upset if they feel they are being underpaid for how good
they are performing -- you will more than likely have to re-sign some
contracts throughout the year, but with the cap room you will save.
Note: This trick only works on contracts that have completely expired.
During the off-season, instead of resigning your players, edit them.
Change their position to something that will lower their overall
ratings. For example, move a DT to a TE; or make your QB a WR. Then,
resign the player. He will play poorly at his new position, making him
extremely cheap. Not all player positions can be changed, but a lot of
them can -- especially the higher dollar positions. After you resign the
player, move him back to his original position. His overall rating will
return without any negative affects. For example, it is possible to
resign LeRoy Glover to a six year deal worth $1.5 million with no
signing bonus at the age of 32, with an overall rating of 97 by moving
him to TE.
Whenever you have to re-sign a player in franchise mode, go to player
management and edit the player's position to something that would lower
his stats. Re-sign him, then change him back to his original position.
For example, make your QB a WR, and sign him. This also works for free
agents, but not for draft picks. You cannot edit draftees until they are
signed.
Getting good players: In order to get a team that will last three
to four years of dominance, must start with a team with lots of long
contracts in place (for example, the Lions). They have four or six, six
and seven year contracts on the good rookies. Trade for other players
with long contracts. The first person you need to trade is the tight end
that makes $12 million a year. Kellen Winslow from the Browns makes a
good replacement. Make sure to not build too good of a roster, as your
players have personalities and will get upset if they do not start, get
the ball, etc. However, a decent roll playing team with outstanding
players at these positions will take it every time. QB, HB, WR, or a
second WR will not hurt. With DE/DT OLB/MLB CB SS/FS, 80-85 on every
other player is more than sufficient. Also, if you trade these players
from the rosters before your franchise, you can then edit them to make
them better. However, be careful not to go too high on all of them, as
they will all want more money and cause major backroom problems.
Use the following trick to get high draft picks every year. Each year
after pre-season, simulate or play the games up until week 5. Check the
standings to learn who has the worst record so far. Then, initiate a
trade with the worst team. Offer the worst team your first round pick
for their first and third round picks. They will usually accept. If they
do not, find another team that is bad and offer the same deal to them.
Once they accept, you can then usually offer both of your third round
picks to another bad team for their first round pick. Then after the
season is over, you will generally have two first round picks very high
in the first round. You will be without a third round pick, but it is
well worth it for the two first round picks.
Use any roster. Take the thirrd string or very last player in your depth
chart and edit the player. You can do anything you want with him and his
salary will be the same, no matter how bad or good he is.
If you find a great player as a free agent, you can sign him if you have
a salary cap over $1 million. Just give the player seven years and your
salary cap will get lower, but will not go under 0.
First, do a Fantasy Draft with any team other than the Falcons. Once you
finish the training camp, preseas on, and five weeks in the regular
season, look at the standings in the NFC East. You should see that the
Falcons are 1-4 or 0-5. Trade your first round pick for their first
round pick. Thisusually works. If not, trade with the next worst team.
In franchise mode, create an offensive lineman that is 45 years old. Set
his years in the league to 27. Put his stats all the way up, then sign
him on free agency. Next, trade with any team and get any player or pick
you desire. This works best with getting first round picks, but can also
get a lot of good players. Because he is an offensive lineman, he will
not have a huge impact on a team winning and will retire at the end of
the season.
In franchise mode, go to "My Team", then "Team Info". Scroll over to
"Team Morale". Look under the other team's morale for unhappy players.
Those player will be easy to trade for.
Note: If you are starting a franchise with a created team, do not sign
too many star players because you will be over the cap limit, and your
players will complain about playing time. To have a good team, sign a QB,
halfback, and wide receiver all with ratings of 85 to 99. For defense,
sign a good middle linebacker, a good safety (strong or free), and a
good cornerback, also all 85 or above. This will leave your team with a
good offense and defense, and it will keep them under the cap
limit.
Start a franchise with the team that you want to be perfect. Then, go to
"My Team" then to "Export Team". Export the team, then exit out of
franchise mode. Go to "Features", then to "Historic Teams". Press R to
go to "Saved Teams". Then, choose the players and edit their attributes
so that they are at 99. Next, exit and go to "Play Now". Press X. Then,
press R to go to "Exported Teams" and choose your team.
If you want to create a quarterback with a 99 rating, but do not want to
use all of your salary cap space, use the following trick. When you go
to create your player, do not make his position QB. Instead, make him a
kicker. Set his physical looks as usual. When adjusting his attributes,
increase everything up to 99 except for his kick accuracy and kick
power. Leave those two attributes at 50. His overall rating will still
be 12. Once done, go into free agency and sign him. He will only want
the league minimum. Then, go into your depth chart and start him as your
QB. Since almost all his stats are 99, he will play better than any QB
in the game, and you will not make a dent in your salary cap.
Before starting franchise mode, go to rosters and make all the second
and third string players at a 12 rating. Make all the first string
players at or above 90. Turn injuries off. If you turn the injuries off
you should never have to use your second or third string. Making their
rating at 12
will let you sign players for very little money. You will probably lose
all of the preseason games, but will dominate and win all season games.
Fantasy draft: The following players are selected in the rounds
after their name. Therefore, you can draft them in the previous round if
you have a good draft pick. For example, pick #6 to 10.
Roy Williams(FS): 7
Tony Gonzalez: 12
Deangelo Hall: 13
Ed Reed: 8
Larry Fitzgerald: 10
D. Akers: 21
Shane Lechler: 23
Rashaun Woods: 31
Jim Kleinsasser: 20
Clinton Portis: 2
Brian Urlacher: 2
Steven Jackson: 27
Roy Williams(WR): 8
Lee Evans: 15
Dante Hall: 15
Reggie Williams: 16
Justin Smith: 5
Julius Peppers: 3
For example, if Brian Urlacher is drated in the second round, you must
draft him in the first. If Dante Hall is drafted in the fifteenth round,
you
must draft him in the fourteenth round. Note: These players are always
drafted in the round given;
choose wisely.
Recommended players: To get a good team in the future you must get
good rookies. Note: If you start them, they will get great very quickly.
Some such players are as follows.
Larry Fitzgerald WR
Eli Manning QB
Sean Taylor FS
Roy Williams WR
Keniche Udeze DE
Robert Gallery LT
DeAngelo Hall CB
Steven Jackson RB
Bob Sanders FS
Ben Roethlisbergr QB
Faster player improvement: Before playing under the All-Pro or
All-Madden difficulty settings, play your franchise under the Rookie or
Pro levels so you can increase stats for your players easily. This will
give them more attribute upgrades throughout the season. The more yards
your receivers or running backs get, the more points their ratings will
increase.
More effective running game:First, make a tight end. His name, college,
etc. is your choice. When you edit his appearance, make him 6'8", and
275 to 300 lbs. Then, make him have a muscular bulid in his body and
arms. If you set his attributes ti above average or better (overall
between 84 to 99), when you run a play that involves running towards the
side the tight end is set, he will open holes and lanes that will enable
you to gain 6 to 7 yards a carry.
Easy deep routes: You can make an adjustment to your route in
create-a-playbook that can make throwing the deep route much easier and
the game more fun. In create-a-playbook, if you have a normal streak,
adjust the route so that it is going to the side of the receiver (if on
the right side, adjust the route to the right; if on left, adjust the
route to the left). It is like a fade, and make sure it is at the
maximum vertical yardyage. In a game, it usually works best with a play
action, but it also is effective in shotgun against a normal man on man
with a safety over the top situation. You should wait about two to three
seconds, then lob it. It works well when you have a top speed receiver
such
as Bethel Johnson or Dante Hall, or against a cornerback about 93-94
speed.
Shifty jukes when running the ball: To have a higher chance of
breaking tackles when running, press the Juke buttons according to which
side you want to run to.
Money play: The hook routes are the most successful plays to
complete in in the game.
Increased attendance in franchise mode: Before playing a home
game, enter the "Owner's" menu and set your "Advertising" as high as
possible. After you play your game, return to the "Owner's" menu and set
"Advertising" to zero, then simulate the rest of the games for that
week. You will not be charged for the advertising, but your attendance
will be higher. Do this before every home game to keep your attendance
high without paying extra.
Announcement misspelling: To have Al Michaels say Vinny
Testeverde's name (Dallas Cowboys), you must change Vinny's last name
"Testaverde" (default) to "Testeverde". |