Easy money:-
On the East Road just out of Hobbiton (past the woodsman who trades his
dagger for pipeweed), on the ledge above the stumps that summon the
elves is a house. Enter it and walk up to the bookcase. Press Action and
a gold coin will appear. Leave the house and re-enter. Another gold coin
will be there. Repeat this to get as many coins as needed.
Moria:-
To complete the 21st floor in Moria, step on the four platforms in the
center of the room. They have to be stepped on in a certain order for
them to stay down. Start on the right of the statue in the center of the
platforms. Make sure you are next to his right hand, or it will not
work. Next, step on the first one. It will show a blue light. If you
step on the correct one, you will also see the door you need to exit
from. Step on the center part of the platforms then run to the next one
in a counter clockwise action. You do not have to worry about the Cave
Trolls because the others will take care of them. This does not work all
the time. You have to be patient and it will eventually work.
Amon Hen: Defeating the Ring Wraith:-
When you fight the Ring Wraith on the Balrog, there is a tower with
steps that you can walk up. If you stay up there, the Balrog cannot hurt
you, except when it takes flight.
Silver pin:-
At the start of the game if you talk to Ted Sandyman, he will say that
he is looking for a silver pin. The pin is hidden in the weathervane
over by the river. You will see another Hobbit there. Talk to him. He
will ask you to throw a rock at the weathervane to get it to move again.
When hit, he will give you the silver pin.
When you fight the Ring Wraith on the
Balrog, there is a tower with steps that you can walk up. Climb up it,
then use Aragorn's special stab. If timed correctly you will kill the
dragon.
When playing as Aragorn, you must rescue Sam from the Ring Wraith. To
begin the fight, go up to the Nazgul. He will start blowing green gas at
you. Start hitting him with your sword. After that, he will fly away. At
this point, go up to a tower with steps. The tower will protect you when
the Nazgul blows the green gas at you. Start shooting the Nazgul to kill
it.
Bywater: Better Walking stick or ointment: In the house where you
fight bees, outside a hobbit (Fatty) wants you to get him an egg and
honeycomb. Get the Egg. Once you get the medal pin, throw rocks at
beehives to get the honeycomb. Then give them to Fatty and he will give
you a better walking stick or ointment.
Hobbiton: Easy money: On the East Road just out of Hobbiton (past
the woodsman who trades his dagger for pipeweed), on the ledge above the
stumps that summon the elves is a house. Enter it and walk up to the
bookcase. Press A and a gold coin will appear. Leave the house and
re-enter. Another gold coin will be there. Repeat this to get as many
coins as needed.
Hobbiton: Wolves: When the wolves appear just after leaving
Hobbiton, run between the rock and the tree directly on your left. This
is a patch of brambles that the wolves will not enter. You can safely
attack the wolves from this point by positioning yourself close to the
rock facing up on the screen. If done correctly, the rock will prevent
you from stepping forward while you attack. You may have to run out and
back in briefly to lure a wolf over to where you want it, but this is
easy enough.
Hobbiton: Escaping from the Riders: When you are playing as Frodo,
you have to go to Maggot's farm to meet the three hobbits after giving
the key from Lobelia to Mr. Gamgee. Stand at the door where you began,
and face the door at the screen. When a Rider passes, sneak to the rock
next to you. When the Rider passes again, go to your house. You have to
cross the garden. If they hear you, go to the door at your house.
Remember, there is more than one Rider. If they see you, you must
surrender the ring and start over. Do not use the ring when the Riders
are near, or they will find you. When you do not see any Riders, run to
the fence near the tree house and jump over it. When you are at
Sandyman's mill, you will see another Rider on the bridge to Bywater.
Throw a rock over the river. If you do, he will move. Cross the bridge
and go to a flat plain. Keep throwing rocks to the places he can move.
If done correctly, you can make it to the Shire. You will see Robbin
being attacked by a wolf. His life is not dependent and you will not
fail your task if he dies, but it would be kind. As you leave Hobbiton,
the wolves will appear. To prevent from being seen, use the ring until
you cannot see any wolves. When you made your escape, you will see
another Dark Rider. Like the task before, you can throw rocks so that
the Rider can move any direction. If you do not want to be seen, there
is a tree trunk where you can hide. Be careful; as you throw rocks from
the trunk, the shadow still remains. When he makes his farthest point,
you can sneak out of the tree trunk and make your way to Maggot's farm.
Rivendell: Sleep spell: When playing as Frodo in Rivendell, get to
the room where you get sting. You will see two chests. One will have an
Elvish tome. Give it to Gandalf and he will say something. Then, talk to
Elrond. When playing Gandalf after fighting the Wargs, use the tome. You
will get a new spell ''Sleep''. This will put enemies to sleep for a
short period of time. Note: Make sure you give Gandalf the tome when
playing as Frodo or he will not have it when you are playing as him.
Troll Shaws: Trolls: In some parts of the Troll Shaws, where you
first encounter the Trolls, try not to approach to kill them because you
will not be very accurate, and will die too easily. Instead, stay away
as far as possible from the Troll, so that the four Hobbits will hold
them off. Afterwards, start shooting the Trolls. Remember that Aragorn
automatically aims at distant enemies. Shoot him, and they should die.
Note: This can become an issue in some ways. Your job is to protect
Frodo, which is more important. If you do not, and the Trolls hit him,
he will die and you will have to start the game again at the beginning
at Hobbiton.
Withywindle Path: Defeating the willow tree: To defeat the willow
tree that has the three hobbits, go to a flat plain that is both on your
left and right. These are the only two places that the tree's hand will
not hit. You can safely hit him when his hand is down. Do this if
needed, Tom Bombadil will appear and say his chant, and you will
defeated the willow tree.
Defeating the Barrow-Wight: Run up to the top right corner and
there will be a chest. Jump onto the ledge it is on to get the dagger.
Then, put the ring on and hit the Barrow-Wight. It will go underground.
Take off the ring, and when it returns, put the ring on and hit the
Barrow-Wight. Frodo will sing Tom Bombadil's song and you will defeat
the Boss.
Westernesse Dagger: When you get to the point where you are
looking for Merry, Pippin, and Sam in the cave, you will see a box. Go
to it and you will get the dagger.
Wake up Lobelia: When you have to escape from the Dark Riders in
Bywater, throw a rock at the bell bell five times. You will see her
lights turn on.
Unlimited Dwarven and Elven Shots: When you are at the Prancing
Pony Inn and have just defeated the two ruffians who stole your dagger,
go through the open window and climb up the ladder. Once up, you should
notice that the ring is spinning in its slot. Turn to the right and use
the ring. You should see a platform with both an elven and dwarven shot.
Collect them and jump back to the ladder platform. Then, take off the
ring and put it back on. You will notice that the items appear again. Do
this as many times as needed to get unlimited elven and dwarven shots. |