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Easy points:-
Start a two player game, with only one actual player. Throw a perfect
game, striking out every batter. Save the game in the bottom of the
ninth inning with two strikes and two outs. Finish the game, collect
your points, and save the options. Reload the game and repeat to collect
the points again.
Change to the team that you are facing and make them play poorly,
allowing your original team to score a lot of runs. In the last inning,
switch back to your team and claim your team's cheaply made points.
Free balls:-
If you are down in the count or need a quick ball, pretend to lay down a
bunt. Pull back while the pitcher is in his motion. This should result
in a ball being thrown. Note: This only works up to two times in an at
bat.
Restore pitcher's energy:-
Wait until your pitcher has low energy then pause game play. If your
pitcher is still on the mound, go to "Save Game and Quit", then save the
game. Restart the system, and when you go to the main menu, load the
game. When you finish loading, it should automatically take you back to
the game, and it should show your pitcher on the mound with the full
green energy bar.
Change jerseys in franchise mode:-
Before playing in a franchise mode game, go to quick play, and on the
team's options highlight "Change Uniform". Go back, exit quick play,
load the franchise, and when you get to the play game screen on options,
your pointer will be on the blacked out uniform part. Press A and you
can change uniforms. Once you change lineups or pitchers, this option is
no longer available; it only works for that one game.
Demote player without other teams claiming him off waivers: Go to
the player editor and make all his stats to D- so that no teams would
want to claim him off waivers. When you want to promote a player back to
the Major Leagues, change his ratings back to his default settings.
Throw hard 4 seam fastball correctly: If you have a pitcher or
created player that throws a hard 4 seam fastball, always place the
pitching cursor below where you want the pitch to go. The pitch will
automatically rise after the pitcher releases it. However, with other
pitches (curveball, slider, changeup, etc.) the ball will end up where
you put the pitching cursor. |
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